Flat Kingdom Paper’s Cut Edition Review

Introduction

Flat Kingdom is a puzzle platformer that was developed by Fat Panda Games and was released on PC in April 2016. It was then published to consoles by Ratalaika Games in April 2021.

Review

The Flat Kingdom is a peaceful place. The King keeps everyone happy. Until one day, an evil thief named Hex comes and steals a precious jewel that the king kept protected! So he calls upon Flat to be the hero of the land, and acquire the jewels of the land before the thief steals them all and brings chaos to the land!

The story is a fun and light hearted little adventure that sees you travel throughout many locales of the Kingdom. From Flatlantis to Flatelysium, there’s many sites to see. The game isn’t exactly shallow on story, but it’s also not intricate and deep. Though there was a twist that happened that still made me go “wait what?”. You do get little scrolls throughout the levels that give you some backstory to the areas and the world itself. These were always really interesting, but all of them had at least one typo in them. I wasn’t sure if this was intentional or the developers just forgot to spell check everything.

Once you finish the game, you do get a little hint that you can get a super secret ending if you 100% the game. As much as I wanted to do this, I wasn’t sure what went towards the completion percent. Did I have to get every scroll in a level that I couldn’t track, or get every single coin that was scattered through them? Maybe I just had to finish the side quests for random NPC that just required me to find an item in a different level then bring it back. I’m not sure, but I just went to YouTube for it, considering the game has been on steam for years.

The gameplay is where the game shines and is super fun. Taking clear inspiration from Paper Mario, even feeling like it took bigger inspiration from Super Paper Mario, the game is a 2D Platformer, with slight combat elements and puzzles! My favourite part was exploring every nook and cranny of the beautifully crafted worlds. My favourite being Flatlantis, as I’m a sucker for underwater levels. In each level are a set amount of coins to gather, that would often have me finding secret areas if I wanted them all, or finding ways to actually get them all. These were able to be used to get more health so I could survive easier against the horrible shapes of the land! Completing the previously mentioned side quests also got me more health upgrades! The puzzles littered throughout the levels all take into account your shapes, and each one has its own special abilities. As a square, you can push heavy objects, as a triangle, you can cut any object with your sharp tip, or as a circle, you can float around and jump really high, once you get those abilities of course. This made for some fun areas to explore.

The combat is a weirdly simple system. As you walk through the levels, you run into enemies that are specific shapes. You then have to change yourself to a corresponding shape to then defeat the enemy. The shape you change to is either a triangle, circle, square. You then run into the enemy, and they just explode. No need to jump on their heads multiple times or anything. Though there were a few enemies where I’d have to jump above them and shape shift to fall into a spike on their back to defeat them. Some enemies even have a few phases. Like a crab that starts as a square, then turns into a triangle and lastly a circle. So I had to use my head to figure out how to kill it properly the first time, then it felt like an elegant dance.

The bosses though are where I started to feel just a bit annoyed. Mostly because the bosses are more like puzzles than anything else. So figuring out how to damage them, how to dodge their attacks, was more trial and error than anything. It felt like it kind of broke the laid back nature of the game. Especially a late game boss that was a thing of three ghosts. Sometimes my attacks hurt them, sometimes they didn’t. I had no idea if I was doing the fight right. Obviously I figured it out but it was a bit annoying that the last boss was easier than them!

Rating

Rating: 8 out of 10.

Pros:

  • A Lot Of Charm
  • A Fun Story Twist
  • Beautiful Locales

Cons:

  • No Specifics On What Constitutes 100% Completion
  • Boss Fights Can Be Annoying

Summary

Flat Kingdom was such a charming and fun experience. I loved the paper craft world, and all the beautiful areas that I got to explore. Though I do wish I knew what I had to do for 100% completion, at least I could still see the secret ending! I highly recommend this for anyone who wants a fun platforming adventure that won’t take many many hours!

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Game & Developer Information

Developer Website: Ratalaika Games
Developer Socials: Twitter
Publisher Website: Games Starter
PSN Store Links: £6.49/€7.99 Europe / $7.99 North America
Trophy Information: 13. 40-platinum 1 / Gold 11 / Silver 1 / Bronze 0

Images – https://www.prhound.co.uk

Flat Kingdom Paper’s Cut Edition

Published by oniwalker

Co-owner of NodeGamers(dot)com. Reviewer and Guide Writer. I'll play just about anything as I cry about my backlog!

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