Quest For Infamy is a point and click game developed by indie studio Infamous Quests. It was released on PC in 2014, and just saw a release on Console in 2022 when it was published by Ratalaika Games.
*Disclaimer: A code was provided by the publisher for the purpose of this review. But this in no way affects my score, as my thoughts are mine and mine alone.
Roehm is on a journey to get as far away from a town as possible, after having a rather uncomfortable encounter with a Baron. Unfortunately for him, the bridge out of town has been destroyed. So he ends up kicking around a little bit until it’s fixed, only to be pulled into the crazy events and cults of the village!
The story of the game is pretty basic honestly. You’re the man staying in town, and suddenly everyone needs your help, so against your better judgment, you help them. There’s side quests to encounter, and classes to play as. Each class has their own set of quests you can do, but they aren’t needed at the end of the day, and they just sort of showcase what the cults of the city are usually up to. From the Brigands, Sorcerer and Rogue, you can decide to help out either one, depending on your actions after the opening of the game. I only ended up playing as the Brigand class, because in all honesty, I felt like the gameplay dampened the experience quite a bit. Though each class does get different side quests related to them, and different combat abilities. But the dialogue is some of the funniest I’ve experienced in a game in quite some time.
The dialogue ranges from crude humour, to funny comebacks, to just straight up funny jokes. The dialogue is presented in such a way that it even makes it better. In callbacks to old school adventures, it sometimes even sounds like actors recorded their lines from halfway across the room. Usually this is terrible and takes you from the experience in most games, but here it somehow works. You can even interact with objects in the world, and the narrator will have funny quips. I had a good laugh when I interacted with a horse, and the narrator said “Yes, it’s a horse.”, then the main character said “Of course, of course.”. It was so unexpected it caught me off guard for a good giggle.
The gameplay unfortunately isn’t as amazing as the dialogue. It’s slow, it’s confusing, and it’s straight up boring. As you progress the story, you end up eventually getting a map that lets you fast travel to a few specific spots if you happen to highlight them. But it doesn’t tell you where anything is. The devs even made a nice walkthrough for any player to use. Except even this isn’t as detailed as it should’ve been. A few points they say “go here”, but never say where it was. So I was left to google my way towards the answer so I didn’t bang my head against the wall in frustration. But even that didn’t help me much, as some information was plain wrong.
As for the story, if you don’t follow a walkthrough, you may honestly get so lost and have no idea what to do, you’ll quit. There’s no pointers, no quest log, nothing. Sure this makes it a fantastic homage to old school games, but yet at the same time, I feel like we’ve evolved past the “figure it out” era of video games. At one point I was doing a string of quests that I thought was side stuff, but it turned out to be story related and I was thrown into the next act. Luckily I was able to do the ACTUAL side stuff whenever I wanted to.
There is a slight combat element to the game. Sometimes enemies will be on the map, and you can either leave the map quickly enough to avoid them, stand around and they’ll attack, or click on them with your sword and do a pre-emptive strike. Then you get put on a screen, where you tap icons to do attacks or guard, to win the fight. Eventually the fights devolved into the same thing. Guard until my super attack was charged, then use it. It was brainless and boring, and I hated every encounter that I had to do. All I wanted was the story!
- Fantastic Writing
- Good Homage To Games Of Old
- Different Classes
- Easy To Get Lost Without A Walkthrough
- Combat Is Boring
Quest For Infamy blew away all my expectations of it. I thought it would be a bland and easy point and click in all honesty. But it’s humour was amazing and had me chuckling for hours. I just wish the other side of the game was just as good. I recommend getting Google ready and the official walkthrough for when you want to play it, but don’t skip this!
Game & Developer Information
Developer Website: Infamous Quests
Developer Socials: Twitter
Publisher Website: Ratalaika Games
Publisher Socials: Twitter
PSN Store Links: £7.99/€9.99 Europe / $9.99 North America
Trophy Information: 40. 1 / 5 / 6 / 28