Developed by Paladin Studios, Momonga is a pinball based game that was published by Seaven Studio. It was released in console and PC in September 2015.
Momo, who is part of the Momonga tribe, is a flying squirrel who lives in a small village with his friends and family. Until one day the evil Owls come and destroy his village! He manages to escape, and a Panda finds him and trains him to help him get revenge on the evil owls. But he’s not trained in the art of fighting. He’s trained in the art of Pinball!
The story of the game is told through a series of cutscenes scattered throughout the nine levels that the game has. You meet new characters along the way and see more stuff that the Owl clan has done to the world. From desecrating ruins, to ransacking the villages of other species. Like the fireflies! Unfortunately the story ends before it even gets going that well, and it feels a little rushed. Instead of building out a fun riveting story, it just pushes you right to the final showdown before you even know it. One second you’re a scared squirrel and suddenly you’re able to take on the evil Owl. But the game throws a little twist in at the end, and even has a cliff-hanger for a possible sequel, which I hope we get one day.
The gameplay is a simple pinball game. From using the paddles to hit Momo around a little area. The areas are littered with collectible stars and sometimes have walls you have to break down to progress through the level. This usually opens up the way to a path that you get flung down. Each level is relatively short in all honesty, but it becomes more of a struggle to finish them because you can’t actually control Momo. So if you’re not good at pinball, or figuring out how to hit a ball just right, you’ll be mashing the paddles with anger.
When you finish a stage, you get a rating out of three stars. This is all based on how fast you beat the level, whether you lost any balls, or how many stars you snagged. A lot of the time I’d get two out of the three, because I just took so long beating the level. After you beat a level once, you then unlock challenges you can do in them. I tried a few but got a bit too frustrated to do anymore, as they unlock one by one. So you need to clear each level at least 5 times if you want them all.
Between each little area of the game, you get little minigames. These were fun to try once, as one has you controlling the Panda, flying through a dream, where he just eats donuts and avoids clouds. Another had you using a molerat in a Pachinko machine. The last one was a lame combat arena that incorporates the “combat” of the game into the basis of the minigame. I didn’t necessarily enjoy it much. But other than that, there’s not much here.
- Cute Aesthetic
- Fun Gameplay
- Silly Minigames
- Very Short
- Annoying Challenges
- Rushed Story
This game has a lot of potential, between the cute design, the fun level design, and the silly minigames, I did really enjoy my time. I just wish it was more time. So if you look to get this game, hope that there’s another sale for it.
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Game & Developer Information
Developer Website: Paladin Studios
Developer Socials: Twitter
Publisher Website: Seaven Studio
Publisher Socials: Twitter
PSN Store Links: £4.99/€5.99 Europe / $5.99 North America
Trophy Information: 10. 0 / 1 / 6 / 3