Trophy Roadmap
Difficulty: 1/10
Estimated time to Platinum: 2+ hours
Trophies: 13. 1 /
11 /
1 /
0
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: 1
Introduction
Welcome to The Dead Tree of Ranchiuna trophy guide!
From Tonguç Bodur & EastAsiaSoft; Step into the shoes of Andrei as you explore the island that your village was on and ponder basic human thoughts in this walking sim!
Roadmap
Step 1: Play Through The Game
To get this platinum, all you have to do is play the full game. I recommend going to the options and turning up your X and Y sensitivity to max. You can toggle running with and it has to be reactivated after every scene. Once you beat the game, the platinum is yours!
You’ll be earning these trophies:
Welcome Home
Daniela
At The Waterfall
+300 XP
+400 XP
A Drizzly Path
Train Of Consequences
LEVEL UP
Deja Vu?
I Ponder As I Wander
Skeletons Of
Encore?
The Dead Tree
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Trophy Guide
![]() ![]() Unlock all other trophies. |
Unlock all other trophies.
![]() ![]() Arrive at the village. |
When you arrive in the village after the opening walking path, this trophy unlocks
![]() ![]() Talk to her. |
After you reach the village, start walking up the hill through the village. You’ll see many scenes. When you reach the top, you’ll see a green house on the right. Go here and see a scene with Daniela and get this trophy.
![]() ![]() Together forever? |
As you walk the trail after the first gate, you’ll end up walking near a lake. Shortly after, you’ll come across a waterfall and this trophy will unlock
![]() ![]() Solve the first gate puzzle. |
After the village, you’ll end up at a gate. You’ll need to flip the right and middle switches to open it. Look at them and press square to do so.
![]() ![]() Solve the second gate puzzle. |
You’ll eventually see a house in a lake, not long after you see a deer for the first time. Eventually you’ll then see a house up on a cliff and you can go left or right. Go right, as it’s quicker. Look for a cliff on your right, that looks like you can go up. Interact with the brown tree in front of it. When you finally reach the second gate, flip all the switches, starting from the right. Then the gate will open and the trophy will pop.
![]() ![]() See the first drizzle. |
Eventually you’ll come across some big forts. As you walk around them, it’ll start to rain, and you’ll get this trophy.
![]() ![]() See the train pass by. |
Eventually, you’ll come to an underpass, where just before you walk under it, a train will pass over it and it will unlock this trophy.
![]() ![]() Solve the third gate puzzle. |
When you finally reach the third gate, flip the switches starting from the left, and you’ll open the gate and get this trophy.
![]() ![]() Scare the deer away for the second time. |
You’ll see the deer in the woods shortly after gate one. After gate 3, you’ll cross a swamp and find a house with some cows around it. Shortly after this, you’ll hit an autosave point, and see the deer again, causing this trophy to pop.
![]() ![]() Walk towards the end of the hilly path. |
As you walk along a mountain side, you’ll eventually see two big wolf statues at the peak of two mountains. Then this trophy will unlock as you get close to them.
![]() ![]() Watch the whole credits. |
When you make your way back to the village, you need to go down to a house at the bottom of the hill, this will trigger a scene. Once it’s done, go to the big tree and interact with the gargoyle, and go to the mountain wall behind the tree and you’ll see an open door. Once you see the scene and the credits, this trophy unlocks.
![]() ![]() Pick the vault door lock. |
Once the credits are over, walk forward and you’ll see some stairs to your right. Go up then, and when you can turn right, do so and grab the lockpick off the table. Turn around and interact with the door with . Use the left stick to rotate the lockpick, then hold down on the right stick to unlock the door. Once the lockpick is in the right place, the door will open. Once inside, the trophy will unlock.
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