Bunny Factory Review


“A bunny in a mechanical suit, moving blocks to solve puzzles” If I was asked to describe the game in a nutshell that would be my explanation. Released on 9th November 2021 for Playstation, this puzzler is something to look out for.

Disclaimer: The developer provided a code for the game but that doesn’t affect my review at all. It is a reflection of my own personal thoughts like always.


The first thing that came to my mind when I heard the game’s name was ‘Am I supposed to make cute bunnies in a factory!?’ Booting up and playing the game quickly helped me get rid of my childish thought and I was relieved to see that it is just a puzzle game. Let me mention this first, there is no story in this game and your only task is to solve puzzles in order to kick start the factory’s manufacturing process.


You, literally a bunny in a mech suit, spawn in the starting area where there a big orange screen listing all the controls of the game. There is also a room if you turn around which you can use to change your suit colours, there isn’t deep customisation instead there are only simple 5-6 colours like pink, yellow, red etc. That’s it for the introduction, the game doesn’t tell you anything other than the controls and it took me about 5 minutes to figure out as to where I am supposed to go. 


The game is puzzle based and how the puzzles work is simple: you have to move these colour coded boxes to the right position in a grid which is also colour coded. What I mean by the right position is that the boxes have their own directional range which is indicated by a triangle on the sides. A box with triangles on all 4 sides means that the box can activate all the tiles in all 4 directions of a grid that it potentially comes in contact with. At first, you will start only with red colour boxes but as you keep moving to higher levels (There are 100 levels in the game) the grid will become more complex and there will be additional coloured boxes added as well as the requirement to charge them (colour uncoloured boxes). 


At first, I really enjoyed solving the grids, the addition of yellow coloured boxes made it even better and challenging. Trying to figure out my mistake and then finding the correct solution gave me impetus to experience all the game had to offer. Alas, all good things come to an end, after 20 levels or so I encountered these grey coloured/or uncharged boxes. I was ecstatic at first since I thought this might add a whole new dimension to this game but I was wrong. Here is why: Since, these boxes are non-coloured, you have to charge them with a colour in order to slot them in the grid as uncharged boxes won’t work on a coloured grid. So, now you are supposed to carry a single box at a time (you can’t carry multiple), take it to the correct charging station since that box might be suitable for the yellow grid or red grid and then take it out of the charging station to the right slot in the grid. This tedious process just ruined all the fun for me and I felt that this step only served to increase the time you spent in the game rather than make it more challenging as a puzzle game. They could have added something different like introducing a countdown time to raise the stakes or a mistake counter so if you fail x number of times the grid will change shape or something on these lines. I soldiered through these levels till I reached the levels with boxes that have range restrictions and breathed a sigh of relief but that was short lived as well, since the game wasn’t done with these pesky uncoloured boxes. The crux is that the game could have been better without these uncoloured boxes.


                                      (Colour Changing/Box Charging Stations)

The SOS option is a useful addition as I don’t have to backtrack to engineering room after I have left it to do a task and quite nice quality of life upgrade. As far as the mechanics are concerned, the movement is fine and I don’t have any complains about it. The auto-run option was not as smooth for me with some stuttering while running but other than that there are no issues at all. 



Rating: 6 out of 10.


  • Good Puzzles, aside from the uncoloured boxes ones
  • Fast travel of sorts with the SOS system, travel straight to the puzzle room


  •  Game becomes a chore after Lv 20 due to addition of uncoloured boxes
  • Charging mechanism ruins the flow of the game


It is a decent puzzle game and while I wouldn’t rush out to buy this, you can get some enjoyment out of it because of the puzzles till a certain point. I enjoyed figuring out the perfect layout and this game could have been better had they chosen some puzzles differently.

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Game & Developer Information

Developer/Publisher Website: Dilly Frame 
Developer/Publisher Socials: Twitter 
PSN Store Links: £7.99/€9.99 Europe / $9.99 North America
Trophy Information: 15. 40-platinum 1 / Gold 2 / Silver 2 / Bronze 10

Bunny Factory Trailer

6 thoughts on “Bunny Factory Review

    1. Thank you for the comment 😋 It is really easy to progress till level 20 but after you slow down considerably due to the charging mechanics that I mentioned above. It is fairly easy but definitely not a fast platinum.


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