Prey Review


Prey is a first person Shooter/Horror that was developed by Arkane Studios and published by Bethesda Softworks. It was released on consoles and PC in May 2017.


If you had to relive one day from the rest of your life over and over, how would you feel? What if I told you, you wouldn’t remember that you already lived that day? In the shoes of lead scientist Morgan Yu, you live this experience. Morgan and his/her brother Alex, developed a new technology that gives you special powers, like telekinesis! Unfortunately these are implemented in mod chips that seem to be inserted into the brain. But if you remove them, you lose all your memory, since they were inserted. So you could live 10 years, then lose it.

The story starts off a bit slow, so it was hard for me to get into right away. It starts off with Morgan figuring out about everything going down, and shortly after, the Typhon infestation that’s made the Talos-1 space station fall. What are these things? Some sort of alien that is being used for the Yu brothers experiments. When the story ramps up, you start learning more about everyone’s motives, and how the antagonists truly aren’t as bad as they’re portrayed. 

Throughout the game, you can even find some terminals with emails on them, from the Talos employees. Though some of these weren’t really interesting and never seemed to add much lore to the game. Unless I just zoned out when I read a bunch of them. There’s even a ton of side quests you can complete, that sort of help change the way the story plays out. In a sense that some characters are alive in the end, and some aren’t. So it’s not too crazy if you skip some. The game also has a few different endings. One was sort of a joke ending, and the other two are actual ones. There are two ways to end the game though for the final story mission, but I will say I was a little disappointed that they didn’t completely alter the final cutscene. Which you’re given a choice in, and both are a pretty boring payoff for everything. Even the twist wasn’t a big twist by the end if you were paying attention.

The gameplay on the other hand took some getting used to. For the first three hours, I had a hard time sticking with the game. So I ended up dropping it for a week. When I returned, something just suddenly clicked. The game is sort of played in a strategic way. In the sense that you can just run in and blow enemies away. At least not right away. A Lot of the game was played with melee combat in my playthrough. I would use a gun to immobilize enemies, then just beat them to death. It was nice when I got upgrades to help me do more damage with my melee damage, and use less stamina with each swing. It was really annoying that I couldn’t upgrade my weapons, without buying specific skills in the skill tree though.

Eventually you get the ability to learn more abilities by scanning enemies. When I got this chance, I got easily overwhelmed. Though I will be honest, I never bothered with any of the three skill trees you unlock this way. I looked at all of the abilities and what they do, but none of them seemed like they would’ve worked well with the playstyle I had going. Unless I just misread some. But maybe it would’ve been a good idea to get one or two for the end of the game, as at the end, there’s just enemies everywhere. So I was just running through areas without killing anything, which made the tension lower a lot.

Moving through Talos-1 was enjoyable, especially when I got to go out into space! It was really annoying when I had to jump in the environment to get through areas. Whether it’s because I didn’t get the proper upgrade, or I missed an item. There was an area that I was stuck in for 30 minutes until I finally jumped and pulled myself up onto a thing of tubing, which led me to the ceiling of the room I needed and over the locked door. I couldn’t even complete some sidequests without having an ability to take control of enemies. With such a comprehensive skill tree, there is a chance for multiple playstyles, but I honestly doubt I’d play any differently if I played it again.


Rating: 7 out of 10.


  • A Big Station To Explore
  • Many Playstyles


  • Traversal Is Rough Without Some Skills
  • Final Quests Don’t Change Ending


Though it took me a bit to really get into the game, I really enjoyed it. Sure the endings don’t change depending on the final quest choice, and traversal through areas can be annoying if you don’t have certain skills, but with so much variety and ways to play, it’s still an enjoyable time. If you enjoy sci-fi adventures, I recommend this. Just don’t expect a masterpiece.

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Game & Developer Information

Developer Website: Arkane Studios
Developer Socials: Twitter
Publisher Website: Bethesda Softworks
Publisher Socials: Twitter
PSN Store Links: £24.99/€29.99 Europe / $29.99 North America
Trophy Information: 56. 40-platinum 1 / Gold 2 / Silver 5 / Bronze 48

Images –

Prey – Official Gameplay Trailer


Published by oniwalker

Co-owner of NodeGamers(dot)com. Reviewer and Guide Writer. I'll play just about anything as I cry about my backlog!

2 thoughts on “Prey Review

  1. I am not fan of games where the upgrade system is such that you have to be reliant on a cride method to overcome your enemies but I will give this one a try. Good one.

    Liked by 1 person

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