Difficulty: 2/10 (with this guide)
Estimated time to Platinum: 45 – 60 min (with this guide)
Trophies: 17. 1 / 10 / 3 / 3
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: 30 Levels
Greetings comrades and welcome to the Catty & Batty: The Spirit Guide trophy guide!
This fun puzzle game is brought to us by Philipp Lehner, and published by Sometimes You.
Comrades, for this one its going to be easier to include a picture of each answer to each puzzle, rather than trying to explain it. The idea of the game is to build as per the pictures prior to “starting” the level with .
Along the way to level 30 the game will show you all sorts of different mechanics, such as keeping the spirits awake, or dislodging them, or having a fox destroy your boxes. The game however does a great job of teaching you this.
Below I will include the answer to each levels puzzle, which in turn unlocks all the relevant trophies along the way. There is nothing else needed in order to obtain the platinum.
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|Catty & Batty: The Spirit Guide Platinum
Good job! Completed all tasks!
Good job! Completed all tasks!
|It’s Adventure Time!
Ready for a new adventure!
Awarded after completing the first level.
These looked really threatening, but weren’t so bad!
Awarded after completing levels 2 & 3.
It wasn’t blocking us from working together!
Awarded after completing levels 4 & 5.
Sleeping only makes us stronger!
Awarded after completing level 6.
We met a cute boxfox, they gotta eat too!
Awarded after completing levels 7 & 8.
Level 8 – Make sure to place the boxes first on the right, then the bottom left, then top left.
Even when cornered, we keep going!
Awarded after completing levels 9 & 10.
Level 10 – You can use to get closer to the walls.
Hedgar is pretty cool, so we decided to help him out!
Awarded after completing level 11.
Use the cat to build the plants up, then fill in the path once spirits are at the door end.
We found a lot of buttons, and we pushed them all!
Awarded after completing levels 12 & 13.
Level 12 – Use Catty and Batty to drag spirits to the exit. [No Screenshot Needed]
Level 13 – You will have to remove boxes from the path as you go.
Even spirits need to hitch a ride sometimes!
Awarded after completing levels 14 & 15.
Level 14 – Trap them in middle part in order for them to press the button over and over to power up the door.
Level 15 – The caterpillars may run off with a spirit, once spirit is free just build them path back to door.
Catty took a nap, and Hedgar saved the day!
Awarded after completing levels 16 & 17.
Level 16 – The wind may blow spirits back, just fill in path if needed to stop them going too far.
Level 17 – Leave a leave pile at beginning undone until the spirits pass over it.
We made it across the heartvine bridge!
Awarded after completing levels 18 & 19.
Level 18 – After the boxes are placed cover clover, then heart, then spade, then diamond.
Level 19 – Use the first picture for initial setup, and second one for after all spirits have passed through “L” once. They can only enter the doorway if they have “TOLL” above them.
Different timezones are no match for us!
Awarded after completing level 20.
This is just a pain, but the spirits do slowly make their way to the bottom right of the screen where the doorway is. Follow them and place blocks behind to stop them heading back to the beginning. It will be a slow process, but better than the spirits running around.
We’re beatbox champions!
Awarded after completing levels 21 & 22.
Level 21 – Use the boxes to destroy the diamonds that appear.
Level 22 – Use the box placing function on the mushrooms to make the spirits march faster.
No crank left unturned!
Awarded after completing levels 23, 24 & 25.
Level 23 – Build a box around the heart object in the middle, and as the spirits circle it will remove the barrier. Quickly build a path to exit.
Level 24 – Just follow the screen shot.
Level 25 – Just use the heart objects as cranks to move vines out of the way. The spirits will follow Catty and Batty. [No Screenshot Needed]
We helped Hedgar find the important glasses!
Awarded after completing levels 26 & 27.
Level 26 – This one you need to form a path for the spirits to walk by clicking the directional arrows on the little pads.
Level 27 – Just follow the screen shot.
Our spirit friends have reached their goal, we’ll miss them!
Awarded after completing levels 28, 29 & 30.
Level 28 – Just follow the screen shot.
Level 29 – When the level starts there will be spirits running everywhere, but not yours. Just place the boxes like in the screen shot and the level will clear up.
Level 30 – Place the boxes like in screenshot Part 1, then you will have to take them away and place new boxes to move the spirits along towards the gate – See Part 2 & 3 screenshots for a example depending on what side the spirits are coming from (You will have to do this with each spirit).