Wolfenstein: Youngblood is the sequel to Wolfenstein: The New Colossus. This time developed by Arkane Studios! It was released in 2019 for Consoles and PC!
The year is 1980. Billy and Anya live happily on their farm in Mesquite Texas, with their daughters Jessie and Zofia. It’s been 20 years since the events of The New Colossus happened, and the world has revolted against the Nazi regime. Though there are some cities that are occupied, mostly in Europe, they are slowly collapsing. Unfortunately the worst has happened. Billy has disappeared and hasn’t been heard from at all. But he was last seen in France. So that’s where our adventure begins!
Jessie and Zofia decide to take it upon themselves to run away to Paris, to help the French Revolution get rid of the Nazis, and find their father. So they steal a helicopter, some power suits, and off they go. This sounds like the start of a grand adventure, but let me tell you, it’s anything but. The dialogue is terrible, the story is awful, and the stakes don’t feel as high like in previous games. Plus the sisters feel like they’re just very unlikable. They’re awkward and cringey and they say the same dialogue again and again. One of the sisters sounds like a man trying to sound like a woman.
The game tries to be an open world, non linear experience, where you complete side quests in “districts” to help topple the Nazis control over Paris, but none of them feel meaningful. It’s just pointless busy work to keep you playing longer. In all honesty I don’t even remember the “story” because it was so lackluster. The basis is that you have to destroy the giant towers in each district to help everyone. Even the twist was seen from a mile off.
The gameplay plays like an RPG. Imagine Borderlands, except there’s no loot system. So you level up to unlock skills how and when you want, but none of them felt any good. So I went for dozens of levels without upgrading anything and never felt at a disadvantage. Throughout the game, you find money so you can upgrade your weapons. But even then it’s just the same basic upgrades over and over and over. Do you want more headshot damage, more magazine, or more basic damage? I went with the same upgrades for every single weapon.
Speaking on the basis of weapons, if you’ve ever played one of the Wolfenstein games that MachineGames developed, you’ll know that all the weapons feel heavy, and powerful, and the best part is that you can dual wield your weapons like a badass. Shotgun in one hand, assault rifle in the other. In this one, you do get to dual wield, but you have to unlock a skill first. Then the worst part is that you can only dual wield your pistols! EVEN THOUGH YOU HAVE POWER SUIT THAT LETS YOU RUN THROUGH WALLS! How does that make sense!?
So you have a handful of weapons at your disposal, and an army of enemies to kill. With this having RPG elements, that means the enemies have RPG elements. They have health bars and what is basically an armor system. So each weapon has one of two armor damaging systems. Either squares or lines. Technically you can use whatever weapon you want to kill anything, but if you use the right weapon to eliminate the enemy’s armor, your life will be easier. This is where the weapons feel powerless. I had a gun that shot fire, that then exploded into many explosive clusters. So I’d shoot an enemy, explode the ball, and there would just be a giant row of explosives and the enemy would walk out of it all just fine. I hated it.
Though I played in co-op the whole time, there is the option to play in Singleplayer with an AI teammate. But it would be just as bad, if not worse. You have a pool of “team lives”, and if you bleed out after being downed, one gets used. If you use all of them, you restart from your last checkpoint. Though me and my partner played on Normal, there were some parts where we really struggled, because even though we had a ton of upgrades, it never felt like it mattered because the game was always autoscaling the enemies to our level. Even in the “first” area. So we never truly felt like we were getting stronger. After we finished I was so happy. But my poor partner realized he’d need to suffer through about 30 hours of kill grinding, and collecting about 200 collectibles if he wanted the platinum! So good luck with that!
- Fun Enough With A Friend
- Killing Nazi’s
- Dialogue, Story, Characters
- No Dual Wielding
- Autoscaling Enemies
This game was only fun because I was playing with my friend. If I was playing solo, I would’ve probably hated every second. It’s such a step backwards from the high octane adventures of the series so far. The RPG system doesn’t work, the guns feel terrible, the characters suck, the story is barely there. But worst of all, is that you can’t dual wield any weapon! It’s just not worth it to play this, and if you do? I pray for you.
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Game & Developer Information
Developer Website: Arkane Studios
Developer Socials: Twitter
Publisher Website: Bethesda
Publisher Socials: Twitter
PSN Store Links: £15.99/€19.99 Europe / $19.99 North America
Trophy Information: 61. 1 / 1 / 5 / 54