Trophy Roadmap
Difficulty: 1/10
Estimated time to Platinum: 6 – 8 min
Trophies: 18.
1 /
9 /
8 /
0
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: Collect Memories & Donuts
Introduction
Welcome to the MOTE: The Old Office trophy guide!
From CraePlay Studios & GGMuks; “MOTE: The Old Office is a reflective walking simulator where you explore an abandoned startup space through the eyes of its CEO. Wander through meeting rooms, break areas, and forgotten corners as voice memories surface—stories of late nights, impossible deadlines, and the small moments that shaped everything.“
Roadmap
Step 1: Relive the Memories
In MOTE: The Old Office, your main objective is to find and listen to all memory recordings scattered throughout the building. These appear as compact disc–shaped objects, with 11 available from the start and a final one unlocking once the others have been collected.
Most are placed in plain sight as you move through each room: one on leaving the starting area, two in Reception, three in the Office Area, two in the Chill-Out Area, two in the Kitchen, one between the Kitchen and Boardroom, and one inside the Boardroom itself. Once these are all collected, return to the starting area to access the final memory through the previously locked door.
The remaining requirement is to collect 20 donuts, which are hidden around the office. You can search for these manually, or speed things up by plugging in a keyboard and pressing X 20 times to instantly trigger the trophy.
Take your time exploring each room, make sure you listen to every recording, and everything will unlock cleanly without needing to revisit areas.
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Trophy List
Click Arrow to see the Full Trophy List –
![]() Earn all trophies. |
![]() Trigger the Intro thought and hear the ghosts of the startup’s chaos. |
![]() Trigger the Reception memory about the first real salary and the person who kept it all together. |
![]() Trigger the Exec Room memory about plans that outgrew the napkin. |
![]() Hear the Work Table memory of diagrams and budgets that built the future. |
![]() Listen to the CEO’s Kitchen thought about donuts and night shifts. |
![]() Listen to the Water Cooler thought where brilliant and terrible ideas were born. |
![]() Hear the Rest Area reflection about quiet minutes before stepping back into the fire. |
![]() Listen to the Sit Area thought about building a world inside these walls. |
![]() Trigger the Waiting memory about investors and realizing who was really being tested. |
![]() Listen to the CEO’s Bathroom thought about secret turning points. |
![]() Listen to the Foosball thought about late-night matches and looming deadlines. |
![]() Reach the Ending and hear the CEO’s final reflection. |
![]() Collect 1 donut. |
![]() Collect 5 donuts. |
![]() Collect 10 donuts. |
![]() Collect 15 donuts. |
![]() Collect all 20 donuts. |
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