Back to the Future: The Game Walkthrough

Trophy Roadmap

Difficulty: 2/10
Estimated time to Platinum: 10 – 15 hours
Trophies: 60. 40-platinum 1 / Gold 1 / Silver 6 / Bronze 52
Missable trophies: 54 – All require to be executed a certain way
Glitched trophies: None
Difficulty related: None
Playthrough: One

Introduction

Welcome to the Back to the Future: The Game trophy guide! Back to the Future: The Game is an episodic graphic adventure video game based on the Back to the Future film franchise. The game was developed and published by Telltale Games as part of a licensing deal with Universal Pictures. Bob Gale, the co-creator, co-writer, and co-producer of the film trilogy, assisted Telltale in writing the game’s story. Original actors Michael J. Fox and Christopher Lloyd allowed the developers to use their likenesses in the game for the lead characters Marty McFly and Doc Brown, respectively. Although Lloyd reprises his role as Doc, A.J. Locascio plays the role of Marty, while Fox later appeared to voice two cameo roles in the final episode, reprising his role as future versions of Marty McFly in addition to playing his forefather William.

The game is split-up into five episodes available on multiple gaming platforms, the first episode released for Microsoft Windows and OS X on December 22, 2010. PlayStation 3 and iOS versions followed in February 2011. Episodes 2 through 5 were released throughout February to June 2011, with the final episode released on June 23. Telltale published the series as retail products for the PlayStation 3 and Wii consoles for North America. Deep Silver published the retail PlayStation 3 and Wii versions for Europe on May 4, 2012. To commemorate the films’ 30th anniversary, Telltale Games released the game on PlayStation 4, Xbox 360, and Xbox One on October 13, 2015. The ports feature updated voice work from Tom Wilson, who played Biff Tannen in the films (Biff was voiced by Kid Beyond in the original release). This guide allows for each of the 5 Episodes seperately/individually and combined as the releases of the Back to the Future: The Game and the 30th Anniversary versions of the game as every single trophy/achievement is uiniversal throughout the Sony PlayStation and Microsoft Xbox releases.


Controls:
PC:
W – Move Up
A – Move Left
S – Move Down
D – Move Right
Mouse – Interact, Equip, Select, Use, Examine, Exit/Stop (Selecting [X] in the corner)

PlayStation:
(X) – Interact, Equip, Select, Use, Examine
([]) – Inventory, Change
(O) – Exit/Stop (unless otherwise noted)
(Left Stick) – Move Marty
(Right Stick) – Move Cursor

Xbox:
(A) – Interact, Equip, Select, Use, Examine
(X) – Inventory, Change
(B) – Exit/Stop (unless otherwise noted)
(Left Stick) – Move Marty
(Right Stick) – Move Cursor


Roadmap

Step 1: Episode 1: It’s About Time
Silver Back In Time [30G]
Bronze/Silver Grandpa Got Served [10G]
Bronze/Silver Junior Bootlegger Badge [15G]
Bronze/Silver Jailbreak! [10G]
Bronze Doc’s Legacy [10G]
Bronze Hello, Young Friend [10G]
Bronze A Plausible Explanation [15G]
Bronze Fuel Master [15G]
Bronze Fate In Flux [10G]
Bronze Hi Bob! [20G]
Bronze Deja Marty [15G]
Gold A Bicycle Built for Two [40G]

Twin Pines Parking Lot
-Dialog (Doc): “You disintegrated Einstein!”
-Dialog (Doc): “You built a time machine out of a DeLorean?”
-Walk on over to Doc’s van.
-Interact with the Tool Box.
-Dialog (Doc): Any Doc’s House
-Walk into the back room with Biff.
-Interact with the Town Square Model
-Dialog (Biff): Any
-Interact with Amplifier Controls
-Interact with Marty’s Guitar
-Enter Inventory, select Marty’s Guitar, and equip
-Use Marty’s Guitar with the Amplifier Controls
-Interact with George
-Dialog (George) – I can fight my own fights, Dad.
-Exit the conversation
-Interact with Marty’s Guitar Back Alley outside Doc’s Place
-Interact with the DeLorean
-Interact with the tape recorder
-Interact with the shoe
-Exit the DeLorean
-Enter Inventory, select Mysterious Shoe, and equip
-Use the Mysterious Shoe with Einstein Outside Edna’s apartment
-Interact with the Buzzer
-Dialog (Edna) – I’ve got something for you
-Enter Inventory, select Mysterious Shoe, and equip
-Use the Mysterious Shoe with Edna Inside Edna’s apartment
-Walk to the left side of the apartment
-Interact with Pictures (Repeat until Marshal Strickland comes up)
-Interact with the Binoculars
-Interact with Edna
-Dialog (Edna) – When did you lose your shoe?
-Dialog (Edna) – An illegal speakeasy? Cool.
-Dialog (Edna) – Where WAS that speakeasy?
-Exit the conversation
-Interact with the Binoculars
-Walk back to the center of the room
-Interact with the Radiator
-Walk back to the center of the room
-Interact with the Newspapers Back Alley outside Doc’s Place
-Dialog (George) – Choose any dialog option
-Interact with the Time Circuit Switch
-Interact with the Time Circuit Keypad Hill Valley 1931
-Dialog (Edna) – I’m a supporter
-Dialog (Edna) – Any
-Dialog (Edna) – Any
-Walk past the Speakeasy Ruins until the camera angle changes
-Examine the Law Offices Sign
-Walk past the Soup Kitchen to the Jail and walk toward the Jail Window
-Interact with the Jail Window
-Dialog (Doc) – Let’s go back in time
-Dialog (Doc) – I guess I could break you out of jail
-Dialog (Doc) – Where can I find your younger self?
-Interact with the Jail Window
-Dialog (Doc) – Where’ve you been?
-Dialog (Doc) – How’s the family?
-Dialog (Doc) – Where’d the DeLorean come from?
-Exit the conversation
-Walk back to the soup kitchen
-Interact with the Soup Kitchen Door
-Walk to the back of the soup kitchen
-Interact with the Telephone
-Exit the soup kitchen and walk over to the courthouse
-Interact with the Courthouse Doors
-Follow Emmett and Interact with Emmett
-Dialog (Emmett) – I heard you’re working on a rocket drill
-Go to the Police Station
-Interact with the Jail Window
-Dialog (Doc) – Your younger self mutters all the time
-Dialog (Doc) – Why is the Expo making you mutter?
-Exit the conversation
-Enter Inventory, select Tape Recorder, and equip
-Walk towards the courthouse and find Emmett (Going between court house & law offices)
-Use the Tape Recorder with Emmett to record his muttering
-Walk back to the Police Station
-Interact with the Jail Window
-Dialog (Doc) – I recorded your muttering.
-Exit the conversation
-Walk towards the courthouse and find Emmett (Going between court house & law
-offices)
-Interact with Emmett
-Dialog (Emmett) – Maybe H equals the Hamiltonian Operator
-Dialog (Emmett) – Any
-Dialog (Emmett) – I need your rocket drill
-Dialog (Emmett) – Any Hill Valley 1931
-Walk to the park and find Edna
-Interact with Edna
-Dialog (Edna) – What’s the Scoop?
-Dialog (Edna) – You make soup deliveries?
-Dialog (Edna) – I can help deliver soup!
-Dialog (Edna) – What’s the Stay Sober Society?
-Dialog (Edna) – I know where the Stay Sober Society can meet!
-Dialog (Edna) – At the Brown Residence
-Exit the conversation
-Walk towards the soup kitchen
-Interact with the Soup Kitchen Door
-Walk left until Cue Ball gets up and taps on the pipe
-Interact with the Kitchen Door
-Interact with Emmett
-Dialog (Emmett) – I can’t get into the kitchen
-Walk right until Emmett says “Eureka”
-Interact with the Kitchen Door
-Walk back to the front of the soup kitchen
-Interact with Cue Ball
-Dialog (Cue Ball) – Could I have some soup?
-Dialog (Cue Ball) – Any
-Walk towards the door
-Interact with the Pipe
-Exit the soup kitchen
-Walk to the park and find Edna
-Interact with Edna
-Dialog (Edna) – I know a charity that needs a soup delivery
-Dialog (Edna) – The Stay Sober Society
-Dialog (Emmett) – They’re sober
-Dialog (Emmett) – They’ll be quiet
-Dialog (Emmett) – Okay then, forget the whole thing
-Walk over to where Kid Tannen is getting his shoes shined
-Dialog (Tannen) – I guess I’m here to shine your shoes
-Dialog (Tannen) – I’m looking for a guy named Arthur McFly
-Dialog (Tannen) – Isn’t that Artie’s hat?
-Dialog (Tannen) – Can I have some of those peanuts?
-Dialog (Tannen) – What the hell is that?
-Walk back to the park
-Enter Inventory, select Artie’s Hat, and equip
-Use Artie’s Hat with Einstein
-Interact with the Buzzer
-Interact with Arthur McFly
-Dialog (Arthur) – I’ve got something for you!
-Walk to the right
-Exit to Town Square
-Enter Inventory, select Tape Recorder, and equip
-Walk towards the Barber Shop and find Kid Tannen
-Use the Taper Recorder on Kid Tannen
-Stop using the Tape Recorder [with (X)/(A)]
-Interact with Einstein
-Walk towards the Jail and keep going left to return to the apartment Arthur is in
-Interact with the Buzzer
-Enter Inventory, select Tape Recorder, and equip
-Use the Tape Recorder on Arthur McFly
-Enter Inventory, select Arthur’s Subpoena, and equip (Save before the serve)
-Use Arthur’s Subpoena on Arthur McFly Emmett’s Lab
-Dialog (Emmett) – Any This section require utmost attention to some of the words Emmett is saying and react VERY quickly and appropriately. It is random so it won’t be the same even if you reload from an earlier save. A recommendation would be having subtitles on because the key word would be in all caps. During the 25%, 50%, and 75%, Emmett will say how well you’re doing. Emmet’s father will start using the cues so be VERY careful and get Emmett’s cues or else you’ll miss the “Fuel master” unlock. If you fail and have saved after the serve, you are able to reload and still get the award. Here are the cues that you NEED to listen out for from Emmett in respective to each task:

  • Stoke Fire:
    • Fire
    • Burning
    • Hot
    • Hot Air
    • Flame, Bellowing
  • Release Gaseous Pressure:
    • Release Valve
    • Pressuring
    • Pressure
    • Bladders
    • Release
    • Bags of Gas
    • Vent
  • Sprinkle Bacteria Food:
    • Eating
    • Food
    • Microorganism
    • Bacteria
    • Shake
    • Feed
    • Fed
    • Scatter
  • Turn Electrical Crank:
    • Spins
    • Crank
    • Current
    • Turn
    • Shock
    • Generated
    • Spark
    • Lightning
    • Move
    • Rotation

-Dialog (Emmett) – Any
-Interact with the Drill Remains
-Interact with Edna’s Bicycle Rescuing Doc from the Paddy Wagon
-Go Right
-Interact with the Antennae
-Interact with the toolbox
-Go Back
-Go Left
-Enter Inventory, select Tire Iron, and equip
-Use Tire Iron on the Spare Tire
-Interact with the Front Window
-Exit the Scene
-Enter Inventory, select Antennae, and equip
-Use the Antenna on the Front Window
-Interact with the Back Window
-Dialog (Doc) – I need a distraction!
-Go Back
-Enter Inventory, select Keys, and equip
-Use Keys on the Door
-Enter Inventory, select Hubcap, and equip
-Use Hubcap on Kid’s Gun
-Interact with Kid’s Gun
-Interact with Doc
-Enter Inventory, select Kid’s Gun, and equip
-Use Kid’s Gun on the Shackles
-Interact with Doc
-Dialog (Doc) – HIT THE THROTTLE!


Step 2: Episode 2: Get Tannen
Bronze/Silver Escape Artist [25G]
Bronze/Silver Police Blotter [15G]
Bronze/Silver Moll Mender [15G]
Bronze/Silver Tannen Tamer [25G]
Bronze A Minimum of Panic [15G]
Bronze Art Lover [15G]
Bronze Tuned Out [10G]
Bronze Door Prize [15G]
Bronze Chucklehead [15G]
Bronze Demystifier [15G]
Silver/Gold Kid Restraint [35G]

DeLorean
-Interact with the Passenger’s Side
-Interact with the Front Bumper
-Interact with the Driver’s Side
-Interact with the Rear Bumper
-Interact with the DeLorean Keys
-Interact with the Passenger’s Side
-Interact with the Front Bumper
-Interact with the Driver’s Side
-Interact with the Driver’s Seat Hill Valley 1931 (Earlier that day)
-Dialog (Edna) – Any
-Dialog (Einstein) – Any
-Interact with the Stick
-Pan right and Use the Stick on Edna
-Dialog (Emmett) – Any (x2)
-Interact with the Courthouse Doors
-Move to the Soup Kitchen Back Alley
-Interact with Medium Crate (x2) Inside the Speakeasy NOTE: There is a piece of paper on the bar. IF you take it, do NOT look at it and just ignore it. If you look at it, “Door Prize” will not unlock for you.
-Move to the right
-Interact with the numbers (7-23-30)
-Interact with Chloroform
-Enter Inventory, select Chloroform, and equip
-Use Chloroform on the Ink Bottle
-Stop using the Chloroform
-Interact with the Sign Switch
-Interact with the Panic Button
-Interact with the Bottle
-Interact with the Panic Button
-Enter Inventory, select Bottle, and equip
-Use the Bottle on Matches Hill Valley 1986
-Interact with the Front Door
-Dialog (George) – Any
-Dialog (George) – Any
-Dialog (Lorraine) – Any
-Dialog (George) – Any
-Dialog (Tannen Brothers) – Any
-Dodge! >
-Dialog (Tannen Brothers) – Any
-Jump!
-Dialog (Tannen Brothers) – Any
-Dodge! >
-Dialog (Tannen Brothers – Any
-Jump!
-Dialog (Tannen Brothers) – Any
-Dodge! >
-Dialog (Tannen Brothers) – Any
-Duck! Hill Valley 1931
-Walk left into the town square park
-Interact with Edna
-Dialog (Edna) – Any (x2)
-Walk over to Emmett inside the Gazebo
-Dialog (Emmett) – Any (x3)
-Walk to the Flophouse
-Interact with the Flophouse Door
-Dialog (Doc) – Where’s the DeLorean?
-Dialog (Doc) – About the speakeasy arsonist…
-Dialog (Doc) – Why 1931?
-Dialog (Doc) – Run This Through For Me…
-Dialog (Doc) – You’re in the park
-Dialog (Doc) – Save Einstein!
-Exit the conversation
-Walk into the town square
-Interact with Edna
-Dialog (Edna) – I’ve got a story for you!
-Dialog (Edna) – Would-be Inventor Strands Dog on Courthouse
-Walk past the Soup Kitchen and enter the alley behind it
-Interact with the Door There will be a guy who will ask three questions at random. They must be answered correctly for entry. Here are all the correct answers to the possible questions:

  1. Question 1
    Q: Who is the king of Siam? // A: Am I
    Q: Who died and made you boss? // A: Boss Hogg
    Q: Who said you were worthy? // A: The old grey mare
    Q: Who told you to come here? // A: Hieronymous Bosch
    Q: Who gave you the right to knock on my door? // A: Doris Day
  2. Question 2
    Q: What will you do tomorrow? // A: Row my boat
    Q: What will you do if there’s a raid? // A: Radio for help
    Q: What will you do if I break your leg? // A: Leggo your Eggo
    Q: What will you do if I let you inside? // A: Sidle up to your boss
    Q: What will you do when I send you away? // A: Wait til Wednesday
  3. Question 3
    Q: Where you born? // A: Borneo
    Q: Where do you live? // A: Livermore
    Q: Where are you going? // A: Inglewood
    Q: Where do you hang your hat? // A: Hattiesburg
    Q: Where do you want to be tomorrow? // A: Rome
    Q: Where do you come from? // A: From Russia, with love

Inside Speakeasy
-Move over towards Zane
-Interact with the caricatures (Activate up to 3 times for “Chuckles LeNart”)
-Interact with Zane
-Dialog (Zane) – About those caricatures on the wall…
-Exit the conversation
-Enter Inventory, select Photo of George McFly, and equip
-Use the Photo of George McFly on Zane
-Enter Inventory to stop using the Photo of George McFly (then exit Inventory)
-Move over towards Officer Parker
-Interact with Officer Parker
-Dialog (Officer Parker) – So you’ve got troubles?
-Move over towards Cue Ball
-Interact with Sheet Music
-Select “I Don’t Care”
-Wait for Trixie to finish singing
-Interact with Sheet Music
-Select “Angry Song”
-Wait for Trixie to finish singing
-Interact with Sheet Music
-Select “Sad Song”
-Move over towards Officer Parker
-Interact with Officer Parker
-Dialog (Officer Parker) – Tell me your troubles…
-Exit the conversation
-Move over towards Cue Ball
-Interact with Sheet Music
-Select “Secret Song”
-Move over towards Officer Parker
-Interact with Officer Parker
-Dialog (Officer Parker) – About that secret…
-Dialog (Officer Parker) – No
-Dialog (Officer Parker) – What about the people Kid killed?
-Dialog (Officer Parker) – C’mon pull yourself together!
-Exit the conversation
-Move over towards Cue Ball
-Interact with Sheet Music
-Select “Happy Song”
-Move over towards Trixie
-Interact with Trixie
-Dialog (Trixie) – What’s a nice girl like you…
-Dialog (Trixie) – Why do you stay with Kid?
-Dialog (Trixie) – ‘Insurance Policy’?
-Exit the conversation
-Move over towards the Exit
-Dialog (Kid) – Any
-Dialog (Kid) – Yes
-Enter Inventory, select Lighter, and equip
-Use the Lighter on Kid Tannen
-Walk to the exit
-Walk out of the alley
-Walk to the center of town square
-Interact with Edna
-Dialog (Edna) – Nice song
-Dialog (Edna) – No
-Dialog (Edna) – Can I have a copy of your song?
-Exit the conversation
-Walk through the center of town over to Einstein
-Enter Inventory, select Artie’s Pipe, and equip
-Use the Artie’s Pipe on Einstein
-Enter Inventory to stop using Artie’s Pipe (then exit Inventory)
-Walk to the Flophouse on the north side of town square
-Interact with the Flophouse Door
-Dialog (Doc) – Send Artie to Trixie! Back Alley
-Interact with the Door Inside Speakeasy
-Walk over to Trixie
-Interact with Trixie
-Dialog (Trixie) – Arthur’s waiting outside!
-Interact with Trixie
-Dialog (Trixie) – What happened out there?
-Dialog (Trixie) – Tell me what happened!
-Dialog (Trixie) – Don’t destroy the evidence!
-Exit the conversation
-Enter Inventory, select Edna’s Lyrics, and equip
-Use the Edna’s Lyrics on Lyrics for “I Don’t Care”
-Walk over to the exit and leave Back Alley
-Interact with the Puddle of Blood
-Interact with the Door Inside Speakeasy
-Walk around to the other side of the bar
-Enter Inventory, select Caricature of George, and equip
-Use the Caricature of George on Caricatures
-Walk over to Trixie
-Interact with Trixie
-Dialog (Trixie) – Look who made the “Wall of Fame”!
-Walk over to the Roulette table
-Interact with Croupier
-Dialog (Croupier) – Bet on 7, 23, & 30
-Walk back towards the Soup Kitchen and into the Alley
-Interact with the Door
-Walk over towards Cue Ball
-Select the Sheet Music
-Select “You Should Care”
-Dialog (Matches) – Any
-Dialog (Officer Parker) – Any
-Walk left to the trash cans
-Interact with the Flask
-Enter Inventory, select Flask, and equip
-Use the Flask on Einstein
-Enter Inventory to stop using Flask (then exit Inventory)
-Interact with the Button
-Interact with the Trash Cans
-Interact with the Barrels
-Interact with Kid Tannen
-Interact with Leaky Barrel
-Enter Inventory, select Hooch Barrel, and equip
-Use the Hooch Barrel on the Gap
-Interact with the Trash Cans
-Interact with the Police Car
-Interact with Kid Tannen (x3)
-Interact with the Trash Cans
-Enter Inventory, select Lighter, and equip
-Use the Lighter on Hooch Trail
-Interact with the Harness


Step 3: Episode 3: Citizen Brown
Bronze/Silver Hope You’re Insured [20G]
Bronze/Silver Intervention [15G]
Bronze/Silver Seven Minutes in Heaven [15G]
Bronze/Silver All Good Dogs Go To Utah [15G]
Bronze/Silver Into the Garbage Chute, {McFly-boy} [15G] (Same unlock, different name between releases)
Bronze Hill Valley Tourist [10G]
Bronze One Bad Apple [25G]
Bronze Marty and the Pinheads [15G]
Bronze Hidden Treasure [15G]
Bronze Ruin it for Everyone [20G]
Silver/Gold Final Solution [35G]

Outside Hill Valley
-Interact with the Wrecked DeLorean
-Interact with the Horn
-Interact with Jennifer
-Dialog (Jennifer) – Any
-Dialog (Jennifer) – Help me down
-Dialog (Jennifer) – Do you have anything useful?
-Dialog (Jennifer) – May I have the tire iron?
-Exit the conversation
-Enter Inventory, select Kid Tannen’s Flask, and equip
-Use kid Tannen’s Flask on Jennifer
-Walk left to the Gate
-Enter Inventory, select Tire Iron, and equip
-Use the Tire Iron on the Gate (Demerit 1 of 7)
-Enter Inventory to stop using the Tire Iron
-Interact with the Squawk Box
-Walk right to the Wrecked DeLorean
-Interact with the Wrecked DeLorean
-Interact with the Battery
-Enter Inventory, select Tire Iron, and equip
-Use the Tire Iron with the Wheel
-Enter Inventory, select Battery, and equip
-Use the Battery with the Wheel Hill Valley 1986
-Dialog (Officer Parker) – Where can I find Citizen Brown?
-Exit the conversation
-Interact with Self Tour (Audio Guide 1/7)
-Walk left, to the other side of the statue
-Interact with Self Tour (Audio Guide 2/7)
-Walk left, passed the Citizen Plus Table
-Interact with Self Tour (Audio Guide 3/7)
-Walk left, towards the soup building, then left again passed all of the tables
-Interact with Self Tour (Audio Guide 4/7)
-Walk back passed the soup building, and cross the crosswalks to the north side of town
-Walk to the right, in front of E. Brown Industries
-Interact with Self Tour (Audio Guide 5/7)
-Walk to the courthouse, on the east side of town
-Interact with Self Tour (Audio Guide 6/7)
-Walk right, passed Officer Parker
-Interact with Self Tour (Audio Guide 7/7)
-Walk left, passed the bin
-Interact with the Buzzer (x3)
-Interact with the Guard Shack (Demerit 2/7)
-Walk in to the center of town square, to the left side of the statue
-Interact with Biff
-Dialog (Biff) – Was that Doc in the car?
-Dialog (Biff) – Bad apple?
-Dialog (Biff) – Tell me about your sordid past
-Dialog (Biff) – Tell me about the illegal substances
-Dialog (Biff) – Tell me about the vicious dogs?
-Dialog (Biff) – Tell me about the ‘illegal’ women
-Dialog (Biff) – Do I have a shot at seeing Citizen Brown?
-Dialog (Biff) – I’ve heard enough
-Exit the conversation
-Walk over to the soup building, and behind it to the alley
-Exit the Alley
-Walk in to the center of town square, by the statue
-Interact with Lorraine
-Dialog (Lorraine) – Whose golf cart is that?
-Walk left to the golf cart
-Interact with the Electric Car McFly House
-Interact with Marty’s Guitar
-Dialog (George) – Give me the guitar
-Dialog (George) – I need it to impress Jennifer
-Enter Inventory, select Lorraine’s Time Sheet, and equip
-Use Lorraine’s Time Sheet with George
-Dialog (George) – Any (x2)
-Exit the conversation
-Dialog (George) – Any
-Walk out of the garage to the Electric Car
-Interact with the Electric Car Hill Valley
-Walk back to the Statue in the center of the town square
-Interact with Lorraine
-Dialog (Lorraine) – Ask about flask
-Interact with the Statue (x2)
-Walk around to the back of the Statue
-Interact with Lorraine
-Walk back to the front of the Statue
-Interact with the Flask
-Walk over to the Courthouse
-Enter Inventory, select the Flask, and equip
-Use the Flask on Officer Parker (Demerit 3/7)
-Walk to the soup shop
-Interact with the Sign below the counter
-Interact with the Window
-Dialog (Leech) – Free Samples?
-Dialog (Leech) – Never mind.
-Exit the conversation
-Walk into the Alley Alley
-Interact with the Ammo Box
-Enter Inventory, select the Spray Paint, and equip
-Use the Spray Paint on Wall
-Interact with the Ammo Box
-Interact with the Plank
-Interact with the Fridge
-Enter Inventory, select the Spray Paint, and equip
-Use the Spray Paint on Plank
-Exit Alley
-Enter Alley
-Interact with the Plank
-Interact with the Table
-Enter Inventory, select the Hot Dog Sample, and equip
-Use the Hot Dog Sample on Einstein (Demerit 4/7) Hill Valley
-Interact with the Statue (Demerit 5/7)
-Interact with the Squawk Box (x3) (Demerit 6/7)
-Walk over to the soup shop
-Enter the Alley Alley
-Interact with Jennifer
-Dialog (Jennifer) – You and the SoupMo guy?
-Dialog (Jennifer) – Guitar? I play guitar!
-Dialog (Jennifer) – I can outplay Leech any day! The following sequence may be different but the goal is to get Leech to stand on the plank on the dumpster and hop. That would get him to be trash (like he is)
-Dialog (Leech) – Scissor Kick
-Dialog (Leech) – Move towards Jennifer
-Dialog (Leech) – Climb on Platform
-Dialog (Leech) – Hop
-Interact with Window (Demerit 7/7) Inside Court House
-Dialog (Citizen Brown) – Any (x9)
-Walk right
-Interact with the Fish Tank
-Walk left
-Interact with the Portrait
-Interact with the Photo of Einstein
-Interact with 1931 Photo
-Interact with Marty and Doc McFly House
-Interact with the Bat
-Interact with the Tape Case
-Dialog (George) – Any (x2)
-Dialog (George) – I need to give it to Citizen Brown
-Enter Inventory, select any of your Demerits, and equip
-Use the Demerit on George
-Dialog (George) – Do it for Arthur
-Enter Inventory to stop using the Demerit (then exit Inventory)
-Interact with Monitors
-Interact with the switch on the bottom left monitor (x2)
-Interact with the VCR below the bottom left monitor Hill Valley
-Dialog (Biff) – Where’s my dad’s secret tape?
-Dialog (Biff) – You really don’t know anything about my dad’s tape?
-Dialog (Biff) – Why did you hurt my dad?
-Dialog (Biff) – Where were you when my dad was attacked?
-Dialog (Biff) – What’s the last thing you remember?
-Dialog (Biff) – Let me see your watch
-Interact with Mode
-Change Hour until X is shown
-Change Minute until 11 is shown
-Interact with Mode
-Dialog (Biff) – Where’s my dad’s tape?
-Dialog (Biff) – Could you go get my dad’s tape?
-Interact with Bin Basement
-Interact with the License Plates
-Interact with Beer
-Interact with Porn
-Interact with Cigars
-Dialog (Doc) – Don’t be so hard on yourself
-Dialog (Doc) – Your father wouldn’t blame you
-Dialog (Doc) – I’m sorry about Edna
-Interact with the License Plates (1/11 contraband)
-Interact with Video Game (2/11 contraband)
-Interact with Beer (3/11 contraband)
-Interact with Novelties (4/11 contraband)
-Interact with Cigars (5/11 contraband)
-Interact with the Pinball Parts (6/11 contraband)
-Interact with Porn (7/11 contraband)
-Interact with Skateboards (8/11 contraband)
-Interact with Records (9/11 contraband)
-Interact with BB Guns (10/11 contraband)
-Interact with the Candy (11/11 contraband)
-Interact with the Cage
-Interact with the Records (Quickly)
-Interact with the Cage
-Interact with the Records (Quickly)
-Interact with Einstein (Quickly)
-Interact with the Panic Button


Step 4: Episode 4: Double Visions
Silver Your Own Personal Frankenstein [30G]
Bronze/Silver Breaking Up is Hard to Do [10G]
Bronze/Silver Free Citizen Brown! [20G]
Bronze The Power of Love? [20G]
Bronze Let Them Eat, Um, Cake [10G]
Bronze Edna Was Right! [10G]
Bronze The Other Woman [10G]
Bronze Like a Not-So-Fine Wine [10G]
BronzeA Not-So-Beautiful Mind [10G]
Bronze An Uncomfortable Truth [10G]
Bronze Timely Traveller [20G]
Bronze There’s a Moose? [10G]
Silver/Gold To the Expo! [30G]

Citizen Plus Treatment Center
-Interact with the intercom (x2)
-Dialog (Guard) – Why’s my stuff locked in a cage?
-Dialog (Guard) – Can I take a look at my stuff?
-Interact with the Window (above the poster)
-Interact with the Squawk Box
-Dialog (George) – Is there a way I could talk to Jennifer?
-Exit the conversation
-Interact with the Squawk Box
-Dialog (George) – I tried to peek past the guard
-Enter Inventory, select Marty’s Guitar, and equip
-Use Marty’s Guitar with Squawk Box
-Enter Inventory to stop using Marty’s Guitar (then exit Inventory)
-Interact with the Door
-Walk past Jennifer’s Door
-Interact with the Food Tray
-Interact with the Door behind the food tray & guard
-Enter Inventory, select 1986 Newspaper, and equip
-Use the 1986 Newspaper on the Crack Under Door
-Interact with the Intercom next to Biff’s Door
-Dialog (Biff) – Eat Your Pill
-Interact with the Newspaper
-Walk back to the Guard
-Enter Inventory, select Pill, and equip
-Use the Pill on the Soda
-Interact with the Control Panel
-Interact with the Volume Slider
-Interact with the Olfactory Slider
-Exit the conversation
-Walk left to the Door
-Interact with the Door
-Enter Inventory, select Marty’s Guitar, and equip
-Use Marty’s Guitar on the Microphone Hill Valley 1986
-Dialog (Doc) – What do we do now?
-Dialog (Doc) – Where IS the DeLorean, anyway?
-Dialog (Doc) – What was Edna doing to you?
-Dialog (Doc) – Why’d you marry Edna, anyway?
-Try to move
-Dialog (Edna) – Doc’s REAL wife is way cooler than you.
-Dialog (Edna) – He’s capable of doing great things without you.
-Dialog (Edna) – You inspired him to do bad things. Hill Valley 1931
-Dialog (Doc) – Any (x2)
-Interact with Emmett
-Dialog (Emmett) – Any (x4)
-Interact with the Courthouse Doors Hill Valley High School 1931
-Interact with Edna
-Dialog (Edna) – Any (x3)
-Interact with Edna
-Exit the conversation
-Interact with the DeLorean
-Walk over to the front of the school
-Interact with Trixie
-Dialog (Trixie) – Help me make Edna jealous!
-Exit the conversation
-Interact with Edna
-Dialog (Edna) – I talked to Trixie
-Exit the conversation
-Walk Right towards the Truck
-Interact with Cueball
-Dialog (Cueball) – Will you be playing for Trixie later?
-Dialog (Cueball) – You seem angry about Trixie
-Dialog (Cueball) – What’s so toe-curling about Trixie’s past?
-Dialog (Cueball) – My mom came on to me
-Dialog (Cueball) – What’s with your teeth?
-Dialog (Cueball) – Seriously, about your teeth
-Exit the conversation
-Enter inventory
-Select the Postcard and examine it
-Exit the conversation
-Enter Inventory, select Algae Cakes, and equip
-Use Algae Cakes on Cueball (1/7)
-Use Algae Cakes with Guy (2/7)
-Use Algae Cakes with Edna (3/7)
-Use Algae Cakes with Arthur McFly (4/7)
-Walk towards the screen
-Use Algae Cakes with Trixie (5/7)
-Walk back to the DeLorean
-Use Algae Cakes with Doc (6/7)
-Walk back to the front of the building
-Enter Inventory, select the Postcard, and equip
-Use the Postcard on Edna
-Interact with Trixie
-Walk right to the Hill Valley of the Future Exhibit
-Interact with the Train of the Future
-Dialog (Edna) – Any
-Interact with the Button
-Wait for the booth to stop talking
-Interact with the Third Button from the left
-Interact with the Fourth Button from the left (While the other button is still active)
-Interact with the Diamond shaped prism
-Interact with the Street Emmett’s Lab
-Interact with the Oil Can
-Interact with a Stack of Mind Maps (x2)
-Repeat until Emmett mentions the 90% Hooligan rate
-Interact with Odd Looking Printer
-Interact with Mind Map Test Switch
-Enter Inventory, select Algae Cakes, and equip
-Use Algae Cakes on Emmett (7/7)
-Enter Inventory to stop using the Algae Cakes (then exit Inventory)
-Interact with Slide Advancer
-Interact with Stew Pot
-Interact with Slide Advancer
-Interact with Valve (x2)
-Interact with Slide Advancer
-Interact with Stew Pot (x2)
-Interact with Slide Advancer
-Interact with Valve (x2)
-Interact with Slide Advancer
-Interact with Stew Pot (x2)
-Interact with Slide Advancer
-Enter Inventory, select Mind Map, and equip
-Use Mind Map on Mental Alignment Meter
-Enter Inventory to stop using the Mind Map (then exit Inventory)
-Interact with Easel
-Dialog (Emmett) – It’s not so good
-Enter Inventory, select Mind Map, and equip
-Use Mind Map on Emmett’s Mind Map
-Interact with the Photo Album
-Enter Inventory, select Oil Can, and equip
-Use Oil Can on Emmett
-Enter Inventory to stop using the Oil Can (then exit Inventory)
-Interact with the Cleanser Shower
-Interact with the Cleanser Spray Bottle
-Interact with the Exit
-Interact with Emmett
-Dialog (Emmett) – You can’t marry Edna!
-Dialog (Emmett) – You’re too young!
-Dialog (Emmett) – You’re supposed to marry someone else!
-Dialog (Emmett) – Forget it…
-Exit the conversation
-Interact with the Exit Hill Valley High School 1931
-Walk over to the Hill Valley of the Past Exhibit
-Enter Inventory, select Spray Bottle, and equip
-Use Spray Bottle on Caveman
-Interact with the Caveman
-Enter Inventory, select Photo Album, and equip
-Use Photo Album with Trixie
-Enter Inventory, select Diamond Shaped Prism, and equip
-Use Diamond Shaped Prism with Trixie
-Enter Inventory, select Mink Stole, and equip
-Use Mink Stole with Trixie
-Walk over to the DeLorean
-Enter Inventory, select Spray Bottle, and equip
-Use Spray Bottle on DeLorean
-Interact with the DeLorean
-Interact with Doc
-Dialog (Doc) – The light’s green!
-Interact with the DeLorean (Make sure the light is green before proceeding. Wait a couple minutes before trying again if not.)
-Interact with Doc
-Dialog (Doc) – The light’s green! Emmett’s Lab
-Dialog (Edna) – Carl Sagan wants to talk to you
-Dialog (Edna) – He has a lead on the “Speakeasy Arsonist”
-Enter Inventory, select Spray Bottle, and equip
-Use Spray Bottle with Emmett Hill Valley High School 1931
-Dialog (Doc) – Any (x2)
-Dialog (Doc) – Alone and miserable
-Dialog (Doc) – She turned you into a puppet!
-Dialog (Doc) – Any
-Enter Inventory, select Oil Can, and equip
-Use Oil Can on Emmett Courthouse
-Dialog (Emmett) – Any (x3)
-Dialog (Emmett) – You care about inventing!
-Dialog (Emmett) – Um…
-Dialog (Emmett) – You care about me!
-Dialog (Emmett) – No
-Dialog (Emmett) – I did it for the hell of it
-Dialog (Emmett) – You’re delusional!
-Interact with Emmett
-Dialog (Emmett) – Got anything useful?
-Exit the conversation
-Interact with the Rope
-Interact with the Down Arrow
-Interact with the Cleanser Spray Bottle
-Enter Inventory, select Spray Bottle, and equip
-Use Spray Bottle on the Rope
-Enter Inventory to stop using the Spray Bottle (then exit Inventory)
-Interact with the Courthouse Doors
-Interact with the Rope
-Interact with the Left Arrow
-Interact with the Right Arrow
-Interact with the Left Arrow
-Interact with the Right Arrow
-When you are near Emmett, Interact with Emmett
-Enter Inventory, select Spray Bottle, and equip
-Use Spray Bottle on Emmett


Step 5: Episode 5: OUTATIME
Bronze/Silver Emmett Finds His Muse [10G]
Bronze/Silver Crackpot Mended [20G]
Bronze/Silver Raising the Bar [15G]
Bronze Green Gobblin’ [10G]
Bronze A Prickly Pair [20G]
Bronze No Backups [10G]
Bronze False Impressions [10G]
Bronze Get it on Tape [10G]
Bronze Full Fair [10G]
Bronze Two-Up [15G]
Bronze Moonwalker [20G]
Gold The Future isn’t Written [50G]

The Expo
-Dialogue (Emmett) – Any
-Dialogue (Doc) – Any
-Dialogue (Doc – But science means EVERYTHING to you!
-Dialogue (Doc) – Emmett’s path is set!
-Dialogue (Doc) – Another path…?
-Walk to the left, past the booth
-Interact with the Static Accumulator
-Walk left again
-Interact with the Static Accumulator (x2)
-Interact with the Lamp Post
-Interact with the Static Accumulator
-Interact with the Theremin Exhibit (x7)
-Walk towards the back of the Expo
-Dialogue (Officer Parker) – What’s Edna up to?
-Dialogue (Edna) – Emmett chose his own path
-Walk over to the Future of Law Enforcement booth
-Interact with the Potted Plants
-Interact with the Breath Analyzer
-Interact with the Trixie
-Dialogue (Trixie) – Tell me about the attractions
-Dialogue (Trixie) – How do I get tickets?
-Exit the conversation
-Interact with the Phone Booth
-Walk back to the entrance, towards the Diver
-Interact with the Aquarium Turnstile
-Walk to the center of the room
-Interact with the Clock
-Walk over to the large glass building
-Interact with the House of the Future Turnstile
-Interact with the Potted Plant
-Interact with the Entertainment Center
-Interact with the Console
-Interact with the Red Button
-Interact with the Console
-Interact with the Blue Button
-Interact with the Console
-Interact with the Green Button
-Interact with the Console
-Dialogue (Console) – Phone Booth of the Future
-Dialogue (Trixie) – Carl Sagan
-Dialogue (Trixie) – Can I talk to Edna
-Exit the conversation
-Interact with the Console
-Interact with the Phone Button
-Dialogue (Console) – Phone Booth of the Future
-Dialogue (Trixie) – Kid Tannen
-Interact with the Console
-Interact with the Phone Button
-Dialogue (Console) – Phone Booth of the Future
-Dialogue (Trixie) – Some Guy
-Interact with the House of the Future Turnstile
-Walk over to the Law Enforcement of the Future booth
-Enter Inventory, select Potted Plant, and equip
-Interact with the Recording Device
-Enter Inventory, select Recording Device, and equip
-Interact with Trixie
-Walk over to the Diver near the entrance
-Enter Inventory, select Recording Device, and equip
-Interact with Diver
-Walk back towards the entrance
-Enter Inventory, select Recording Device, and equip
-Interact with Hostile Guy
-Enter Inventory, select Recording Device, and equip
-Interact with Arthur McFly
-Walk over to the bathysphere booth
-Interact with Diver
-Dialogue (Diver) – Have you seen Emmett Brown?
-Walk over to the Large Glass House
-Interact with the Glass House Turnstile
-Interact with the handle on the Light Green Wall (STAY UPSTAIRS)
-Interact with the handle on the Light Blue Wall (STAY UPSTAIRS)
-Interact with the handle on the Light Green Wall again (STAY UPSTAIRS)
-Go Downstairs
-Interact with the handle on the Red Wall
-Interact with the handle on the Yellow Wall
-Interact with the handle on the Dark Green Wall
-Interact with the handle on the Red Wall
-Interact with the handle on the Light Blue Wall
-Walk to the end of the hallway and come out in the House of the Future
-Exit the House of the Future
-When you exit the house the “Hostile Guy” should be up on stage (Complete the next 2 steps before he gets off)
-Walk back to the entrance
-Interact with the Algae Cakes
-Walk over to the Diver
-Interact with the Diver
-Dialogue (Diver) – I know who you are!
-Dialogue (Diver) – What did you do with Emmett?
-Exit the conversation
-Enter Inventory, select Recording Device, and equip
-Interact with the Diver
-Walk back toward Trixie
-Enter Inventory, select Recording Device, and equip
-Interact with the Phone Booth
-Walk back toward the House of the Future
-Interact with the House of the Future Turnstile
-Interact with the Console
-Interact with the Phone Button
-Dialogue (Console) – Phone Booth of the Future
-Dialogue (Trixie) – Carl Sagan
-Dialogue (Trixie) – Can I talk to Edna
-Dialogue (Edna) – Your dark secret…
-Walk out of the House of the Future
-Walk back towards Trixie
-Interact with the Recording Device
-Walk back towards the Law Enforcement Booth
-Enter Inventory, select Recording Device, and equip
-Interact with Officer Parker
-Interact with the Picture Radio
-Interact with Futuristic Weapon
-Interact with the Aquarium Turnstile
-Walk over to the Welcome Desk at the entrance
-Interact with Arthur McFly
-Dialogue (Arthur) – Aquarium Guy won’t take my ticket
-Interact with the Bathysphere Hose
-Stand still until Doc gives up
-Interact with Judge Brown
-Dialogue (Judge Brown) – Emmett’s gone
-Interact with Emmett
-Dialogue (Emmett) – He’s got to give you a fair trial
-Interact with Judge Brown
-Dialogue (Judge Brown) – He says you won’t listen
-Interact with Emmett
-Dialogue (Emmett) – He promised he’d listen to you
-Interact with Judge Brown
-Dialogue (Judge Brown) – It’s important to Emmett
-Dialogue (Judge Brown) – Emmett’ not like other people
-Dialogue (Judge Brown) – It’s important to the future
-Dialogue (Judge Brown) – Yes
-Dialogue (Judge Brown) – Emmett’s different from you. He needs Freedom!
-Dialogue (Judge Brown) – Your father didn’t understand you either?
-Interact with Emmett
-Dialogue (Emmett) – He says you’re like your mother
-Dialogue (Emmett) – He promised he’d listen to you
-Dialogue (Emmett) – What did you just say…?
-Dialogue (Emmett) – What comes next?
-Dialogue (Emmett) – Any (x2)
-Dialogue (Doc) – Any Alternate 1931 Hill Valley
-Dialogue (William McFly) – Where’s Hill Valley?
-Dialogue (William McFly) – Any (x2)
-Interact with the Cactus
-Walk up to Scary Mary’s Door
-Walk back across the Tripwire
-Dialogue (Edna) – We spent today together
-Dialogue (Edna) – I brought something for you
-Enter Inventory, select Algae Cakes, and equip
-Interact with Edna
-Interact with the Cactus
-Interact with Doc (Trigger the tripwire if Edna closed the window before doing this)
-Dialogue (Edna) – It’s Emmett Brown
-Dialogue (Doc) – Shnookums
-Interact with the Cactus
-Enter Inventory, select Recording Device, and equip
-Interact with Edna
-Interact with the Cactus
-Interact with the Tripwire
-Interact with the Cactus
-Walk by the Outhouse
-Interact with the Mop
-Walk back to the front of the house
-Enter Inventory, select Mop, and equip
-Interact with the Cactus
-Walk to the left side of the house.
-Interact with Edna’s Hat
-Enter Inventory, select Edna’s Hat, and equip
-Interact with the Cactus
-Dialogue (Edna) – Tannen
-Interact with the Cactus
-Walk over to the left side of the house
-Interact with the Saloon Sign
-Walk over to the right side of the house
-Enter Inventory, select Saloon Sign, and equip
-Interact with the Outhouse
-Interact with the Cactus
-Interact with the Clay Oven
-Interact with the Burning Stick
-Interact with the Outhouse Hill Valley 1876
-Walk left to Tannen
-Interact with the Window
-Walk backwards toward the Window
-Interact with the Barrels
-Interact with the Pickle Barrel
-Interact with the Ladder
-Interact with the 3 Sandbags by Marty’s feet
-Interact with the Pallet
-Interact with the Sandbag (Not near the edge)
-Interact with the Pallet
-Interact with the Sandbag (Not near the edge)
-Interact with the Pallet
-(If on first floor, skip this step) Interact with the Pallet one more time to take you downstairs
-Interact with the Sandbag (STAY DOWNSTAIRS)
-Interact with the Pallet (STAY DOWNSTAIRS)
-Interact with the Rope (STAY DOWNSTAIRS)
-Walk back behind the bar (STAY DOWNSTAIRS)
-Interact with the Loose Floorboard (STAY DOWNSTAIRS)
-Walk back to the ladder
-Interact with the Sandbag DeLorean Chase
-Interact with the Front Bumper
-Enter Inventory, select Flux Override, and equip
-Interact with the Flux Emitter
-Interact with the Flux Emitter
-Using (LS), aim the beam at the receiver on the other DeLorean and keep steady for 5-10 seconds for the link to process.
-Interact with the Front Bumper
-Interact with the Windshield Wiper
-Interact with the Front Bumper (x2)
-Enter Inventory, select Windshield Wiper, and equip
-Interact with the Mr. Fusion
-Interact with the Rear Bumper
-Interact with the Driver’s Side
-Interact with the Front Bumper
-Enter Inventory, select Flux Override, and equip
-Interact with the Flux Emitter (x2) -Using (LS), aim the beam at the receiver on the other DeLorean and keep steady for 5-10 seconds for the link to process.
-Interact with the Front Bumper
-Interact with the Edna (x2)
-Interact with the Passenger Door
-Enter Inventory, select Flux Override, and equip -Interact with the Flux Emitter (x2)
-Using (LS), aim the beam at the receiver on the other DeLorean and keep steady for 5-10 seconds for the link to process. Hill Valley 1931
-Dialogue (Trixie) – She’s the wrong woman!
-Dialogue (Trixie) – You’re too young!
-Dialogue (Trixie) – Am I fading out?


Step 6: Congratulations
40-platinum Platinum Trophy

Oh boy, here comes a spicy name for a platinum aaaaand it’s gone. Whelp, at least the game is now done.

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Trophy List

Platinum Trophy Earn all trophies in: “Back to the Future: The Game”
A Bicycle Built for Two Silver Rescued Doc from Kid Tannen.
Back In Time Silver Traveled back in time to rescue Doc.
Grandpa Got Served Bronze Delivered the subpoeana to Arthur McFly.
Junior Bootlegger Badge Bronze Managed to get 190-proof alcohol delivered to Emmett’s.
Jailbreak! Bronze Acquired Emmett’s Rocket Drill.
Doc’s Legacy Bronze Got Doc’s Notebook back from Biff.
Hello, Young Friend Bronze Talked Emmett into completing the Rocket Drill.
A Plausible Explanation Bronze Discovered the origin of the “new” DeLorean.
Fuel Master Bronze Flawlessly mixed up a batch of Emmett’s Rocket Fuel.
Fate In Flux Bronze Heard about the curious fate of Marshall Strickland.
Hi Bob! Bronze Namechecked “Back to the Future” creators.
Deja Marty Bronze Perfectly repeated dialog while repeating Doc’s temporal experiment.
Kid Restraint Silver Defeat Kid Tannen.
Escape Artist Bronze Find a hidden passageway.
Police Blotter Bronze Dry a cop out.
Moll Mender Bronze Get a gangster’s girl to do the right thing.
Tannen Tamer Bronze Defeat the Tannen Brothers in six jumps.
A Minimum of Panic Bronze Rescue Arthur with minimal fuss.
Art Lover Bronze Track down a missing accountant.
Tuned Out Bronze Enjoy a full set from Hill Valley’s leading songstress.
Door Prize Bronze Break the password code without cheating.
Chucklehead Bronze Find “Chuckles Lenart”.
Demystifier Bronze Get a full explanation of your situation.
Final Solution Silver Layout Biff and escape the speakeasy.
Hope You’re Insured Bronze Use the DeLorean parts to enter Hill Valley.
Intervention Bronze Got caught with Lorraine’s booze.
Seven Minutes in Heaven Bronze Got caught making out with Jennifer.
All Good Dogs Go To Utah Bronze Got caught with Einstein.
Into the Garbage Chute, McFly-boy Bronze Jumped into the Decycling Bin.
Hill Valley Tourist Bronze Listen to all tourist audio guides in Hill Valley.
One Bad Apple Bronze Collect every Demerit in the game.
Marty and the Pinheads Bronze Use the spray can to paint Marty’s band name in the alley.
Hidden Treasure Bronze Examine every container of contraband in the speakeasy.
Ruin it for Everyone Bronze Coax Edna out of the courthouse with the buzzer.
To the Expo! Silver Marty and Emmett head to the Expo.
Your Own Personal Frankenstein Silver Gave Emmett his Epiphany.
Breaking Up is Hard to Do Bronze Broke up Emmett and Edna.
Free Citizen Brown! Bronze Rescued Citizen Brown from the Citizen Plus program.
The Power of Love? Bronze Escaped from Marty’s cell.
Let Them Eat, Um, Cake Bronze Offered algae cakes to everyone.
Edna Was Right! Bronze Revealed the Hill Valley hooliganism rate.
The Other Woman Bronze Got Trixie ready to make Edna jealous.
Like a Not-So-Fine Wine Bronze Messed with Emmett’s cleanser.
A Not-So-Beautiful Mind Bronze Crafted a mind map of Emmett that reveals him to be a “Degenerate Criminal.”
An Uncomfortable Truth Bronze Emmett is prophetically honest about his marriage prospects.
Timely Traveller Bronze Take the fewest possible trips to Emmett’s lab.
There’s a Moose? Bronze Get a good look at Trixie’s postcard.
The Future isn’t Written Gold Returned home.
Emmett Finds His Muse Bronze Emmett completes his spectacular failure at the Expo.
Crackpot Mended Bronze Restored Edna’s memory.
Raising the Bar Bronze Prevented the Great Hill Valley Fire.
Green Gobblin’ Bronze Treated Desert Edna to an algae cake.
A Prickly Pair Bronze Had a conversation with a cactus.
No Backups Bronze Complete the glass house maze without going back up the stairs.
False Impressions Bronze Impersonated three people over the phone.
Get it on Tape Bronze Recorded everyone at the Expo.
Full Fair Bronze Get your money’s worth at the Expo.
Two-Up Bronze Solve the saloon puzzle with no more than two trips to the second floor.
Moonwalker Bronze Busted a move, 80’s style.

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