9 Clues 2: The Ward Trophy Guide

Trophy Roadmap

Difficulty: 1.5/10
Estimated time to Platinum: 2 hours
Trophies: 25. 40-platinum 1 / Gold 5 / Silver 19 / Bronze 0
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: –

Introduction

Welcome to the 9 Clues 2: The Ward trophy guide!
It’s the 1950s, and you receive a call for help from a psychiatric hospital. Who killed Doctor Crow, and what secrets are the patients of Mnemosyne Asylum hiding?

Video guides of this walkthrough are fine as long as I am credited in the video and the guide linked!

Tips and Strategies

This walkthrough was written off of the Switch version of the game; any trophies not listed are story mode trophies.  Please let me know where exactly they unlock when you’re following the walkthrough.

DO NOT use the hint button on HO scenes until you’ve unlocked Silver Object Finder.

Once you’ve unlocked Silver Skilled and Silver Determined, you can skip puzzles.  Most of them, it’s quicker to solve the puzzle than to wait for the skip timer to fill, so I’ve still given the solutions.

A full written text walkthrough is provided below, and if you enjoy my work, please consider donating to my Ko-fi.

If you liked this guide, you’ll find more on our site.
You can also chat to our writers and friends by joining us on Discord with this link – Discord Invite

Trophy Walkthrough

New Game – CASUAL

Outside Gates
Skip tutorial
Zoom on panel on left side of gate
Click red button, pick it up, put it back in the slot, and click it again
Exit to Asylum Entrance

Asylum Entrance
Talk to woman
Walk up to people
Walk up to body
Click pocket – click through pages until you pick up a key
Zoom on ID badge, click it, then back out x2
Exit to Main Hall

Main Hall

Question Mark (1/9) – under the staircase, above the “Mne” part of the Mnemosyne sign

Zoom on glasses
Fix the glasses, then pick them up
Use glasses with woman
Exit to Second Floor Corridor

Second Floor Corridor

Read the puzzle solution below before solving.  If you do it quickly enough, you’ll unlock Silver Determined.

Walk up to left door
Use key with panel
UL / Lx2 / D / Rx2 / D / UR / D / DR / Lx2 / U / L / UL / U
SilverSkilled unlocked
Exit to Crow’s Office

Crow’s Office

DETECTIVE MODE:
Click the question mark.
Run the cursor around the room and click wherever it prompts “interact” – it’s pretty obvious what needs to be clicked.
Puzzle: box / footprints / phone / broken thing / scratches / fallen lamp / outline / bear head / Ginger

SilverFreshman unlocked
Zoom on broken cabinet

Asylum (1/9) – next to the urn

Pick up paper knife, then back out
Zoom on bear head
Click box, then doll x2
Pick up cube (you may have to back out, then zoom on bear head again), then back out
Zoom on broken window
Pick up cube, then back out
Zoom on couch
Click right paper x2
Pick up cube, then back out
Walk up to portrait
Use paper knife with slashes
Use cubes with slots

Answers are from left to right.
Top row: sad / talk / nurse / happy
Middle row: pain / car / sick / thumbs up
Bottom row: match / fire / hose / burned down house

Click journal until you get shovel key, then back out
Exit back to Second Floor Corridor

Second Floor Corridor

Phantom (1/15) – trash can

Exit back to Main Hall

Main Hall
Click woman – get map
Exit back to Asylum Entrance

Asylum Entrance
Zoom on basement doors (right of building)
Use shovel key with picture
Exit to Basement Corridor

Basement Corridor

Phantom (2/15) – garbage on the floor under the broom

Pick up broom
Zoom on pipes right of the electricity box
Pick up screwdriver, then back out
Zoom on electricity box
Use screwdriver with lock
Pick up keys, then click red lever
Zoom on right wall cabinet
Use keys with lock
Walk up to right wall cabinet
Solve HO scene – get sharp shears – Silver Object Seeker unlocked
Zoom on door
Use sharp shears with wires
Click door, then use broom with trap
Exit to Storage

Storage

Phantom (3/15) – skull/head on the poster on the back wall – Gold Broken Memories unlocked

Zoom on right wall drawing
Pick up crowbar and paint can, then back out
Exit back to Basement Corridor

Basement Corridor
Zoom on washing machine
Use crowbar with washing machine
Pick up arm
Walk up to right wall cabinet
Solve HO scene – get arm
Exit to Storage

Storage
Zoom on bed
Use paint can with arm
Click sheet (on ceiling)
Zoom on chandelier
Use paper knife with wire
Zoom on bed
Pick up arm
Walk up to covered figure
Click sheet
Use arms with mannequin

Click the arms so that they match the poster on the left.  When an arm is correctly placed, it will be outlined.  Note that there’s two points of movement on both arms – full arm and forearm.

Click mannequin face until you get key
Zoom on left door x2
Use key with lock
Exit to Machine Room

Machine Room
Pick up gloves (above smoke cloud/furnace)
Zoom on smoke
Use crowbar, then gloves, with furnace
Use gloves with furnace – get coal

Question Mark (2/9) – above two pipes above the keypad (above the hatch on the right)

Zoom on doll hanging from ceiling (above open furnace door)
Click doll until you get three gears and a close-up of the doll
Zoom on left shelves
Pick up paintbrush
Use gears (“pendants”) with box
Pick up fuse, then back out
Zoom on machine against the back wall
Use coal with machine, then click lever
Use paintbrush with coal powder – get brush/coal dust
Zoom on keypad (above hatch on right)
Use fuse with slot
Use brush/coal dust with keypad
Click the four dark tiles – I don’t think the order matters
Exit to Path

Maze
Click the ghosts
Exit left
Click footprint on ground in front of middle path, then exit via middle path
Click handprint on tree in front of middle path, then exit via middle path
Click cloth on left tree, then exit via left path
Exit via right path
Exit to Hideout

Hideout

DETECTIVE MODE:
Click anything that says makes the cursor say “interact”
darts / green spiky lines / angled wooden door / open box / squiggly lines / blood stains / green stain / crate / crumpled paper

Phantom (4/15) – wood panel/spooky face on wall, right of poster with darts on it

Zoom on crumpled paper (back left corner)
Click paper, pick up bottle, then back out
Zoom on sink
Pick up matches and dynamite fuse, then back out
Zoom on open crate
Click until you get code and dynamite
Zoom on large bottle against right wall
Use empty bottle with tap, then click it x2 – get spirit bottle
Zoom on box in back right corner
Use dynamite, then fuse, with area under paper
Use paper knife, then spirit bottle, then matches, with fuse
Exit Outside

Talk to woman
Exit to Asylum Entrance
Exit to Rooftop (left of asylum door)

Rooftop
Zoom on bag
Click until you get metal rod and a view of the dynamite panel
Use code with dynamite panel

Top row 1-3 / middle row 4-6 / bottom row 7-9
Blue: 2 / 8
Green: 7 / 9
Orange: 1 / 4

Walk up to men
Top row 1-3 / middle row 4-6 / bottom row 7-9
Click in order: 5 / 3 / 9 / 1 / 7 / 6 / 8 / 3 / 1 / 4
Exit via center of screen

Zoom on man, then click him x2

Phantom (5/15) – hose/wire that was where the man was

Exit back to Asylum Entrance, then exit to Main Hall

Main Hall
Walk up to people
Exit right to East Corridor

East Corridor

Question Mark (3/9) – on bottom half of left door – Gold First Session unlocked

Zoom on statue
Pick up face fragment
Zoom on trash can (right wall)
Pick up spiky wire, then back out
Zoom on left doors
Use spiky wire with lock
Exit to Inner Courtyard

Inner Courtyard
Zoom on top window
Zoom (not walk up) on statue

Asylum (2/9) – under right plant

Pick up rake, then back out
Zoom on table (behind man)
Pick up face fragment, then back out
Exit to Greenhouse

Greenhouse

Question Mark (4/9) – on left wall panel.  If you count from the left, it’s on the third panel

Click valves on right wall

Solve pipe puzzle – start from the bottom right square, as that one should already be correctly aligned (there should be openings left, right, and up).  Any pipes that are placed so that water will flow to that starting square will turn green, so you just want all of the pipes to be green.

Zoom on man, then back out
Zoom on broken ceiling
Use rake with cloth – get fountain face fragment
Exit back to Inner Courtyard

Inner Courtyard
Walk up to statue
Use fountain face fragments with statue
Click faces in order: top / middle left / bottom left.  If you haven’t unlocked Silver Determined by now, you definitely will here.
Zoom on statue
Pick up metal leaf
Zoom on box on greenhouse
Use metal leaf with slot, then click it
Walk up to box on greenhouse
Solve HO scene – get garden shears – Silver Object Finder unlocked.  If you’ve unlocked this trophy, you can start using hints in HO scenes.
Exit to Greenhouse

Greenhouse
Zoom on man
Use garden shears with vines
Zoom on man’s pocket, pick up ward key, then back out
Exit back to Courtyard

Courtyard
Walk up to box on greenhouse
Solve HO scene – get duct tape
Exit to Greenhouse

Greenhouse
Zoom on wheelchair
Use duct tape with broken rod
Exit to East Atrium

East Atrium

Phantom (6/15) – table next to left door

Exit forward to Operating Room

Operating Room
Zoom on light, and click the chain

Phantom (7/15) – under the left operating bed

Zoom on left bed
Click until you look at an ID, then back out (this should spawn an HO scene)
Zoom on right bed
Click until you get hip flask
Walk up to back wall
Solve HO scene – get scalpel
Zoom on left bed
Use scalpel with ID badge to pick it up
Zoom on cabinet in back left corner
Use scalpel with tape, then click
Pick up cotton balls, click on note, then back out
Zoom on sink
Use hip flask and ID badge with left container
Use cotton balls with right container, then back out
Walk up to back wall
Solve HO scene -get tweezers
Zoom on sink
Use tweezers with cotton balls
Click ID badge – get clean ID card
Exit back to East Atrium

East Atrium
Zoom on left door
Use ward key with slot
Use clean ID card with numbers – enter whatever the employee number is (if it’s not random, it’s 17195)
Exit left to Ward Dayroom

Ward Dayroom
Zoom on window x2
Pick up hook
Click lower-right window to open it
Exit forward to Corridor

Corridor

Question Mark (5/9) – the entire back wall

Zoom on left door
Zoom on trash can
Pick up game block, then back out
Exit back to Ward Dayroom

Ward Dayroom
Zoom on man
Use game block with table
This is a randomized memory game.  Solve it or skip it.
Walk up to vent
Solve HO scene – get chained hook
Zoom on back wall window
Use chained hook with key, then pick it up
Exit to Corridor

Corridor
Zoom on right door
Use key with slot
Exit to Ward Showers

Ward Showers

Phantom (8/15) – middle sink

Zoom on floor of middle shower
Pick up sponge
Use chained hook with drain – get tap
Zoom on middle shower pipes
Use tap with left slot, then click it
Zoom on middle shower head
Click shower head, then use sponge with it
Exit back to Corridor

Corridor
Zoom on left door – get mosaic part
You will be transported to Main Hall
Exit right to East Courtyard, then Inner Courtyard
Exit right to Library

Library
Zoom on back left corner bookshelf
Pick up book support
Zoom on desk
Pick up scissors, then back out
Click left door, then zoom on it
Use book support with slot
Exit left to Art Room

Art Room

Question Mark (6/9) – on the painting above the man’s head

Walk up to junk shelves
Solve HO scene – get magnifying glass
Use magnifying glass with man
Exit to Garden

Garden

Phantom (9/15) – right tree trunk

Zoom on bench
Click umbrella
Use scissors with gem, then pick it up
Use scissors with tape, then pick it up
Exit back to Art Room

Art Room
Zoom on table with doll on it
Click doll until you can use item with it
Use tape with doll, then pick it up – get air pump
Exit to Garden

Garden
Zoom on deflated ball
Use air pump with valve, then click it – get ball
Zoom on top of right tree
Use ball with bird
Exit back x2 to Library

Library
Pick up cat doll
Walk up to book on table x2
Lx2 / Rx5 / L / Rx3
Click through book until you get mosaic part, then back out
Exit to Art Room

Art Room
Use cat doll with man
Zoom on spilled paint
Pick up desk handle
Exit back to Library

Library
Zoom on desk, then desk drawer
Use desk handle with slot
Click desk drawer

Asylum (3/9) in the back of the drawer – Gold Dark Floors unlocked

Pick up stapler, then back out
Exit to Art Room

Art Room
Zoom on center table
Use stapler with cat doll
Zoom on chair where man was sitting
Use scissors with cushion
Pick up mosaic piece, click note, then back out
Walk up to junk shelf
Solve HO scene – get gem
Exit to Garden

Garden
Walk up to sundial
Use gems with slots
V / III / VII / I
IX / IV / VI / VIII / II
III / II / V / VIII / IV / I
Click center of sundial, then pick up elevator key and mosaic piece
Exit back x5 to Main Hall

Main Hall
Zoom on elevator, then elevator keypad
Use elevator key with slot, then click it
Exit to East Atrium, then left to Ward Dayroom, then Corridor, then Ward Showers

Ward Showers
Walk up to mosaic
Use mosaic parts with slots
Put the puzzle together (or skip) – on the left is a tree and a man, on the right is a burning building

Cell – Both Sides
Walk up to door
Click on drawing x2 – get bone knife

Phantom (10/15) – in toilet

Exit to Clean Side

Zoom on bed
Click bedsheet

Asylum (4/9) – under the bed

Use bone knife with mattress
Pick up spring, then click book
Walk up to book, then back out
Zoom on back window
Use bone knife with window
Use long spring with rope, then click it – get wrench, then back out
Exit to Dirty Side
Zoom on toilet
Use wrench with panel
Pick up matches and dirty gear
Exit to Clean Side
Zoom on sink, grab the plug, fill the sink, and use the soap with it
Use dirty gear with sink – get clean gear
Zoom on bed
Walk up to book
Use clean gear with slot
D / L / D / all the way L / U / L / R / U / L / R / D / R / U at intersection / L / D / R to second intersection / U / follow the path to the end
Click note and pick up weird souvenir
Exit to Dirty Side
Zoom on left wall
Use weird souvenir with person – get firecracker
Walk up to door
Exit to Clean Side
Zoom on window
Use firecracker, then matches, with window
Exit to Ledge
Keep clicking left until you enter the Ward Dayroom

Ward Dayroom
Zoom on left man and talk to him – get sharp glass
Zoom on and talk to man
Exit to Duty Room

Duty Room

DETECTIVE MODE:
Click anything that says makes the cursor say “interact”
doll / bullet hole in glass / bent frame / pieces of metal / ceiling light / foam / broken keypad / fire extinguisher / body

Zoom on right-most cabinet
Pick up rubber
Click doll x2, then back out
Zoom on body
Click wallet, pick up key, then back out
Zoom on locked cabinet
Use key with lock

Asylum (5/9) – on second shelf

Pick up taser, then back out
Zoom on broken keypad
Use taser with keypad
Exit to Archive

Archive

Question Mark (7/9) – on right shelf under the sign

Zoom on right wall bookshelf
Use sharp glass with tape, then click
Pick up microfilm
Walk up to microfilm reader
Pick up ruler
Use microfilm with slot, then back out
Exit back x2 to Ward Dayroom

Ward Dayroom
Zoom on vent
Use ruler with vent
Walk up to vent
Solve HO scene – get file
Zoom on TV

Asylum (6/9) – behind top left corner of TV

Use file with red button – get knob
Exit to Duty Room, then Archive

Archive
Walk up to microfilm machine
Use knob with right slot
Click right knob until you get to a picture of a woman at a safe
Click zoom button, then print button – get safe code, then back out
Click bulletin board on right wall
Walk up to safe
Use safe code with safe, and taser, then rubber, with wires
Enter the safe combination.
Zoom on letter – get locket part
You will end up in Main Hall
Exit right to East Corridor, then Burned Entrance

Burned Entrance

Phantom (11/15) – some sort of gem on the ground left of the boarded-up window on the right (directly below two parallel pipes)

Zoom on junk in center of room
Click junk until you get drip stand and picture piece
Click ceiling
Use drip stand with boards
Exit left to Burned Generator

Burned Generator
Zoom on fuse box, then click lever

Question Mark (8/9) – on right side of the horizontal tank

Zoom on right cabinets
Pick up tweezers
Click top drawer, then pick up battery
Exit back to Burned Entrance

Burned Entrance
Zoom on boarded-up window
Use tweezers with glass – get lens
Exit to Burned Generator

Burned Generator
Zoom on hole in right wall
Use tweezers with glass – get lens
Walk up to back wall
Pick up duster
Use battery with slot, and both lenses with broken lenses

Below are the laser paths, starting from the light sources on the left; place the lenses accordingly, on the last square for each (ex: R5 means count five squares to the right, and place the lens on that fifth square).
Blue: Rx5 / Dx4 / Lx2 / U / R
Green: R / U / Rx3
Red: Rx2 / Ux2 / Rx2

Exit through hole to Burned Corridor

Burned Corridor

Phantom (12/15) – door under rocks on left

Zoom on center of floor
Pick up picture piece
Zoom on right door
Use duster with door
Exit to Burned Room

Burned Room
Zoom on left wall

Asylum (7/9) – on the right side of the hole

Pick up hinge, then back out
Zoom on striped chair
Use hinge with chair
Walk up to striped chair
Solve HO scene – get shoehorn
Exit back to Burned Corridor

Burned Corridor
Zoom on axe (back right corner)
Use shoehorn with lock
Pick up axe
Zoom on back wall door
Use axe with door
Exit to Burned Chapel

Burned Chapel
Pick up stool
Walk up to woman

Asylum (8/9) – near the top right corner of the zoomed-in view of the woman

Pick up picture piece
Talk to woman
Pick up empty locket, then back out
Zoom on junk in front of left bench
Click around the junk until you pick up five picture pieces
Zoom on flickering light on right wall
Pick up bulb
Exit back to Burned Corridor, then Burned Room

Burned Room
Use stool with ceiling light
Zoom on ceiling light
Use bulb with broken bulb
Zoom on left wall, then click light switch
Walk up to striped chair
Solve HO scene – get glue
Walk up to top bunk bed
Click cloth, then use picture pieces with board
Put puzzle together – you’ll have to rotate most pieces, but they’ll lock into place when placed correctly
Use glue with picture
Grab scissors and use them with picture
Use empty locket, then locket part, with picture – get locket
Exit to Burned Corridor, then Burned Chapel

Burned Chapel
Walk up to woman
Use locket with woman
You will end up in Second Floor Corridor
Exit right to West Corridor

West Corridor

Phantom (13/15) – plant left of back wall door

Exit to Sickroom

Sickroom

Phantom (14/15) – lamp attached to left bed

Zoom on shelf above table (right wall)
Pick up glove
Zoom on table (right wall)
Use glove with bottle, then pick it up – get spirit bottle
Use spirit bottle with woman – get cabinet key
Zoom on cabinet, then use key with it
Click until you get bandages and smelling salt
Use bandages with woman
Walk up to woman, then use smelling salt with her – get Kreuz key
Exit back to West Corridor

West Corridor
Zoom on left door
Use Kreuz key with lock
Exit to Kreuz Office

Kreuz Office

DETECTIVE MODE:
Click anything that says makes the cursor say “interact”
radio / open briefcase / open book / desk contents / open drawer / glass / broken mirror / cloth / wallpaper

Gold Master Detective unlocked
Walk up to radio
Pick up safety pin, then back out
Zoom on open bag

Asylum (9/9) – in bag

Use safety pin with left pocket
Pick up Kreuz keys, then back out
Zoom on open drawer
Pick up battery
Use Kreuz keys with top drawer
Pick up cleaning fluid, then back out
Zoom on bookshelf
Pick up letter opener, then back out
Walk up to radio
Use letter opener with panel
Use cleaning fluid with burned area
Use battery with slot

Top: yellow / pink
Middle: purple
Bottom: blue / red / green

Click radio microphone – Silver Last Resort unlocked
Exit back to West Corridor, then exit to Ashley’s Room

Ashley’s Room

Phantom (15/15) – on the mirror

Zoom on vanity
Click left drawer, pick up chest disk, then back out
Walk up to bed
Use chest disk with slot
Just skip this puzzle
Walk up to bed
Solve HO scene – get bird feed
Zoom on parrot
Click cage, then use bird feed with parrot
Click parrot, then keep clicking on floor where cage was
Exit to Secret Room

Secret Room
Click curtains

Question Mark (9/9) – on wall under right lamp

Click both lamps
Zoom on right wall
Pick up paper clip, then back out
Walk up to table
Zoom on both pieces of paper – pick up the paperclip from one of them – then back out
Click curtain on back wall
Walk up to doors then click them
Pick up killer’s glove, then back out
Exit back to Ashley’s Room

Ashley’s Room
Walk up to bed (if the HO scene isn’t active, interact with the drill on the stool in the Secret Room)
Solve HO scene – get drill key
Zoom on vanity, then right drawer
Use paperclips with lock
Zoom on picture and pick up strange key
Use killer’s glove with package
Pick up drill bit, then back out
Exit to Secret Room

Secret Room
Walk up to doors
Zoom on box, then use strange key with slot
Zoom on paper, pick up puppet eye, then back out
Walk up to table
Use puppet eye with table
Put the puppet together – there’s a picture telling you the order.  The game won’t let you do this out of order – get good puppet – Silver Toymaker unlocked
Zoom on drill
Use drill key, then drill bit with drill
Pick up drill
Exit back to Ashley’s Room

Ashley’s Room
Exit back, so you can look at the door
Use good puppet with man
Use drill with door
Exit to West Corridor

West Corridor
Zoom on woman, then use smelling salt with her
Exit back to Second Floor Corridor
Pick up fire extinguisher
Exit to West Corridor
Use fire extinguisher with fire
Exit back x2 to Main Hall

Main Hall
Zoom on desk
Use killer’s glove with cabinet
Pick up fire extinguisher
Use fire extinguisher with left fire
Exit to Left Corridor

Left Corridor
Use fire extinguisher with fire
Exit right to Generator

Generator
Zoom on base of red tank
Pick up wrench and screwcap
Zoom on ground under fuse box
Pick up grappler
Use wrench with chainsaw base
Pick up chainsaw chain
Zoom on fuse box, then use wrench with it
Walk up to red tank
Click broken gear, then use screwcap and chainsaw chain with slot
Just skip this puzzle
Exit back to Left Corridor

Left Corridor
Use grappler with wire
Exit to Patient Room

Patient Room
Walk up to junk under bed (talk to man and/or click locker if it isn’t already activated)
Solve HO scene – get belt
Exit back to Left Corridor

Left Corridor
Zoom on back wall door
Use belt with door
Exit to Bathroom

Bathroom
Talk to man
Pick up gun
Use belt with man
Exit back to Left Corridor, then Patient Room

Patient Room
Zoom on locker
Use gun with lock
Pick up crutch support and cat doll
Use cat doll with man
Walk up to junk under bed
Solve HO scene – get crutch pole – get crutch
Exit back to Left Corridor, then Bathroom

Bathroom
Zoom on toolbox
Pick up putty knife, then back out
Zoom on man
Use crutch with leg
Use gun with woman – get taser
Click middle toilet stall x2
Click top of toilet
Pick up bomb, then back out
Zoom where man was
Use bomb with hole
Use taser with man
Cutscenes
Silver The Forgotten and 40-platinum Platinum unlocked

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Trophy List

Platinum
Unlock every Trophy.
Object Seeker Gold
Finish one Hidden—Object Puzzle without using a Hint.
Object Finder Gold
Finish 3 Hidden Object Puzzles without a Hint.
Skilled Gold
Solve a Puzzle without using Skip.
Determined Gold
Complete a Minigame in less than a minute.
Breaking Dawn Gold
Gather three Clues in your Journal.
Golden Five Gold
Gather five Clues in your Journal.
Case Closed Gold
Gather all nine Clues in your Journal.
Freshman Gold
Solve your first Detective Mode scene.
Master Detective Gold
Solve all Detective Mode scenes.
First Session Gold
Find three Hidden Clue Symbols.
Dark Floors Gold
Find three fragments of the Asylum model.
Broken Memories Gold
Find three Phantom Objects.
Hide and Seek Gold
Disarm all booby traps.
Fingersmith Gold
Find a way out.
Sucker Punch Gold
Fight your fears.
Not Mental Gold
Regain a clear mind.
Master Plumber Gold
Fix the sprinklers.
The Ward Gold
Visit the closed ward.
Secret Window Gold
Finish Zed’s masterpiece.
Busting out Gold
Make your way out.
Don’t Say a Word Gold
Learn about Kreuz’s secret.
Last resort Gold
Find a way to call for help.
Toymaker Gold
Create your puppet.
The Forgotten Gold
Be a hero and save lives.

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