Dadish 2 is a platforming game that was released in February 2021 on PC. It then had staggered releases in the year for multiple platforms.
One day at the office, Dadish is trying to do work, when suddenly he finds one of his kids at the building. They decided to come see him during “take your children to work day”. The only thing is? That’s not today! So it’s time to find all the kids again, and this time make them all super grounded!
As you adventure through the new lands of work-dom, you are once again harassed by Lord Durnak, except it’s totally, 100%, a different Lord Durnak. He even gives his word that it is! I will say that the end of level blurbs of text weren’t nearly as funny this time around as last time, so that was a little disappointing. Some had me snickering, but the last game had me actually laughing.
The gameplay is all basically the same thing, but the level design is so much better this time around! There’s a lot more traps you need to dodge in the levels, the platforming is more fine tuned and difficult! It was such a step up. Just like the last game, throughout the levels there was a star you could gather during levels that didn’t really do much in the end, but if you gathered them, you get the sense of accomplishment that you’re getting everything done!
I will say that my favourite level sets in the game were the ones that took place in space. I was so excited when I stepped into the rocket and blasted off. The zero gravity gave birth to such a different level design, even with the way traps worked. I mean you still walked across the ground when you weren’t jumping, but you at least jumped higher. My other favourite levels were when you rode the giant sentient burger, Burgurgular. These levels were like an automatic running level where it was your job to jump over the spikes and traps that were in your way. There weren’t many at all, which is what kept these levels fresh and exciting, as opposed to way overused.
Once you beat the game, you unlock the ability to play as a chicken. Now I did not enjoy this at all, because the controls sucked. You had to tap the buttons constantly as you move, as opposed.to just holding it, and you did a sort of hop while flapping your wings. Sure you could literally fly through the levels, but it made the platforming that much harder. The last thing I want to touch on is the fact that the dev got rid of the world map. Now it’s literally just numbers on a boring background that sort of correlates to the world you’re in. Why!?
- Platforming Is So Much Better
- Burgurgular Levels
- Level Design!
- Jokes Aren’t As Good
- No World Map!
The developer once again knows how to do a fantastic little platformer. From better level design, to tighter controls, I knew when I died, it was my fault. Too bad the jokes don’t hit as well, and the world map is gone, but I guess I can live with that. Wonder where Dadish will go next.
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Game & Developer Information
Developer Website: Thomas K Young
Developer Socials: Twitter
Publisher Website: CatCup Games