Trophy Roadmap
Difficulty: 2/10
Estimated time to Platinum: 30 – 45 min
Trophies: 17. 1 /
8 /
8 /
0
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: One
Introduction
Welcome to the Pnevmo-Capsula trophy guide!
From Sometimes You; ““Pnevmo-Capsula” is a casual adventure game. You will travel to an alternate utopian atompunk world as a small trolley delivering mail.“
Roadmap
Step 1: Play Through the Game
The game is linear enough to play without a guide, however there will be occasions that you will need to backtrack somewhat. You also come across some puzzles that require you to decipher the clue. I have included the 4-digit combination to all puzzles below, so refer to the guide for what code you need.
Other than that, there is nothing really to worry about. There is nothing missable, as there is Chapter Select available, and the only trophy you may be missing at the end is Gravity Master, which can be achieved within seconds of Chapter One. I have shown how to do this in the Video Walkthrough below.
Tips and Strategies
Hold the whole time, except for when you are approaching a potential fall at the end of the line. This will speed your travel up significantly.
Video Walkthrough
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Trophy Guide
![]() ![]() Good job! Completed all tasks! |
Good job! Completed all tasks!
![]() ![]() Magnetic lift |
Immediately as you start the game you will need to use the power within the button to raise the lift above. This needs to be done by powering up at the first gate you come too.
![]() ![]() Electromagnetic switch |
Obtained the first time you raise or lower the track intersection. It will be natural within the first couple of seconds.
![]() ![]() Gravity Master |
Before you lower the track at the second gate in the first area be sure to go all the way to the end and fall off the edge.
![]() ![]() Mechanical telephone subscriber |
You will achieve this when you power up the first telephone that you come too.
![]() ![]() Postmaster 1/5 |
The solution is obtained by reading the note on the right of the telephone and using the codes on the left-hand side.
You need to power the phone on, enter the code and then send the message.
To make it simple for you the code is 5520.
![]() ![]() Ferromagnetic frame |
As you enter the second level you will earn this trophy after powering up the first gate.
![]() ![]() Postmaster 2/5 |
The solution is obtained by reading the note produced and using the codes on the left-hand side. You need to contact the “Radiation Reporting Service”.
You need to power the phone on, enter the code and then send the message.
To make it simple for you the code is 7934.
![]() ![]() Radiation Measurement Engineer |
Located above the telephone area, power up the gate before it to reach the area above.
![]() ![]() Portal Neutralizer |
As you make your way up the structure you will first need to disable the portals by powering up next to the line connection. This trophy will pop a few seconds after disabling the first one.
![]() ![]() Master of intricate labyrinths |
Once you have made it all the way up the first structure by disabling all the portals you will be awarded this trophy.
![]() ![]() Postmaster 3/5 |
The telephone will lower once you have obtained Locksmith Keeper and powered on the button at the end of the line,
You need to power the phone on, enter the code and then send the message.
To make it simple for you the code is 4509.
![]() ![]() Locksmith Keeper |
Once you reach the dead end you will need to lower the hob cover of the oven by powering up the cog. Underneath the surface is a power button and a mini-TV screen with the clues to the puzzle.
![]() ![]() Postmaster 4/5 |
The solution to the problem is within Newspaper Avenue.
To make it simple for you the code is 8882.
![]() ![]() Newspaper Avenue |
Newspaper Avenue comes across naturally as you work your way through the levels. It contains the clues to the final 2 telephones, and therefore the clues to Postmaster 4/5 &
Postmaster 4/5.
![]() ![]() Postmaster 5/5 |
The solution to the problem is within Newspaper Avenue.
To make it simple for you the code is 8191.
![]() ![]() Aeroplatform Keeper |
The final trophy of the game. This will come naturally if you just keep playing and working your way through the labyrinth. Most of the paths are simply to work out, as you just have to keep going backwards and forward along the paths until you come to the correct route required.
You will need to ensure that all portals are switched off, as you cannot progress if any are still remaining alight.
Other than the telephones there is a digital clock type puzzle that also requires you to input codes. The codes are located above you along the track, and you have to relate the picture to a 4-digit code. Playing through the game twice I believe these to be the same each time.
The required codes (in order) are therefore –
- 7632
- 7921
- 7621
- 7900
- 7522
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