Fingun Review


Fingun is a side horizontal shooter that was developed by Pixelteriyaki and published by Gamuzumi. It was released for Steam and Nintendo Switch on March 18th, 2022.

*Disclaimer: A code was provided for the purpose of this review by the publisher. This in no way affects the score, as my thoughts are mine, and mine alone. There’s also a risque picture. Proceed with caution.


The world has been invaded. Not by terrible monsters or deadly creatures. But instead a group of giant anime girls who have started to cause chaos around the world. So it’s up to you and your trusty ship, the Fingun, to send them back where they belong. Unfortunately this story is only told to you if you read the game’s description in the store where you purchased it. Like the Nintendo eShop. But in my case, I didn’t, so I had no idea what was going on.

There is no story here. There’s no dialogue, no silly banter, nothing. Not until you get to the end of the game and beat the last boss. Then you get a little cutscene showing the leader of the bad guys being defeated, and everyone laughs and has a good time. I was very very disappointed. I expected to have silly banter. Especially with the giant bosses and what they were dressed as sometimes. Like you have a boss where you have to beat three surfers on one surfboard. Then they’re lifted into the air by a big giant surfer dude. Instead of being like “Woah you killed my surfer bros! Prepare to die!”, you get nothing. The fight just continues.

The gameplay is all just a boss rush. Which I was not expecting. I thought I would have to go through a bunch of enemies like a normal shmup then defeat the boss at the end. But nope! You defeat a boss, then immediately move to the next. The bosses all have a different move set to them, which was fun to learn so I could try and do the fights flawlessly, but they all boil down to the same thing. Shoot their bras and underwear off, then you move onto the next as they’re left to run away from sheer embarrassment. There were a few boss fights though that I struggled with hard. Mostly because I had to dodge their attacks, and I wasn’t sure how. In one fight, you have to shoot sushi off a plate, then hide on the conveyor belt. It took way too long to realize, no, you do not hide on the plate that you just cleared off.

When you destroy some of the boss’s clothing, you get an upgrade. This will power up your ship by either making your bullets do more damage, giving you a smaller little gun to help you do damage, or give you little shields that will deflect attacks if they touch them. You can even customize your ship. So I had little rubber duckies circling me when I was doing good. But the downside is that if you have a game over, which can come very quick and easy, you’re back to square one. No upgrades, no little duckies. Nothing. So if I struggled on a boss, which I did once or twice, it makes the fight even harder!

As you progress through the 14 stages, you unlock gallery images of the bosses. Then they all have another art design of what they might look like as an anime character, as opposed to their in game animation. Now the game talks about being a very naughty game, but as I was playing, the worst it got was little stickers over the enemies breasts. But in the gallery is where you actually see them mostly nude. I was not expecting it at all as I was waiting through all the artwork. But I found out where they hid the naughty bits of the game, if anyone truly cares for future reference!


Rating: 3 out of 10.


  • Ship Customization
  • “Fun” Art Gallery


  • No True Story
  • All Boss Rush
  • Lose All Upgrades On Game Over


This game had so much potential, but ultimately fell flat. I expected dirty jokes or silly dialogue considering the basis of the game. But there’s nothing. If you die, the game becomes more frustrating than it needs to be, and there’s no true levels. Nothing but a boss rush. I guess if you like boss rushes, this might work in your favour. But if you only give it one run, then drop it, expect to only carve out about an hour of time, as it’s really short.

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Game & Developer Information

Developer: Pixelteriyaki
Developer Socials: Twitter
Publisher Website: Gamuzumi
Publisher Socials: Twitter


Published by oniwalker

Co-owner of NodeGamers(dot)com. Reviewer and Guide Writer. I'll play just about anything as I cry about my backlog!

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