Trophy Roadmap
Difficulty: 1/10
Estimated time to Platinum: 1 – 2 min
Trophies: 36.
1 /
0 /
35 /
0
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: One
Introduction
Welcome to the A House That Glows trophy guide!
From Webnetic; “A House That Glows is a choice-driven visual novel about a journalist who comes to help a forgotten village—and stumbles into a mystery that only appears at midnight. Stranded by a blizzard, Shon finds shelter with the kind Atcins family, hears whispers about an orphanage that burned long ago, and sees the impossible: a house shining on the hill where only ruins should be. Pulled between duty to his family and a promise to strangers, he follows the light and uncovers a story the world tried to bury.“
Roadmap
Settings
Text – Message Speed & Auto Delay – Full
Skip Mode – Everything
Text Walkthrough
There are choices within this novel, however you can obtain all trophies by selecting the top choice each time.
New Game – Hold
(release & press again when it stops)
1 – Repeat this selection until the novel ends – Trophy Earned – All
There are no missable trophies, no additional inputs needed, and no replay required. The entire process takes less than a minute, making this one of the easiest and fastest platinum trophies available on PlayStation.
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Trophy List
Click Arrow to see the Full Trophy List –
![]() Complete the entire story and reach the final scene — Unlock all trophies |
![]() Share tea under the stars as the hill house returns—proof of promises kept and a village reborn. |
![]() Return with your family to a village alive—smooth roads, bright windows, and Otto’s smile at the gate. |
![]() From the hospital bed, enlist Zoe—find the orphanage records and recover your gear to help Balkans. |
![]() Wake in the ward after the hill—vitals steady, only a sprain, and Zoe stunned by the miracle. |
![]() Hear Debby’s truth of the orphanage fire—and promise help for the living in thanks to the lost. |
![]() Hear Debby’s confession—an orphanage, a refused sale, and a midnight fire behind barred doors. |
![]() Wake dry under a plaid by the hearth—call into the quiet as the door creaks and a weary stranger steps in. |
![]() Trapped in the drift as a vanished house takes form—shattered phone, burning cold, and a choice to hold on. |
![]() Reach the ruins in a blizzard, get pinned at 00:36—and fight sleep as a warm light flickers behind you. |
![]() Fight the whiteout up the hill—lean on the stick, curse the cold, and keep going before the clock strikes. |
![]() Leave the warm bench, grab the stick, and slip through the gate—nightbound to learn what the hill is hiding. |
![]() Snowy bench, slow breaths—learn the hill house was an orphanage and dare to ask what happened. |
![]() Wake late, find Otto fixing the old recorder, and share hot tea under the falling night. |
![]() Return frozen, hug the heat, and trade scolds for photos as feeling creeps back into your hands. |
![]() Shoot the ruins, then pick your way down through knee-deep snow and slick ice. |
![]() Decline the shovel, take the walking stick, and set off—skeptic feet, mystical goal. |
![]() Eat a true country breakfast—then head out to join Otto. |
![]() Wake to rooster chorus, step into a working yard—and find the roads buried for the day. |
![]() Watch a vanished home glow on the hill as midnight approaches. |
![]() Share mint tea on the bench and spot the first window glow over the sleeping village. |
![]() Accept Otto’s tea as the blizzard fades and snow drifts quietly outside. |
![]() Record Kate’s truths at a warm table—family, stove, midnight calm. |
![]() Meet Jenny and Kate and take a seat—welcome made warm. |
![]() Choose shelter over the road—accept Otto’s offer and outwait the blizzard. |
![]() Leave Joanna’s promise-lit home and step back into the storm. |
![]() Hear Joanna and Otto recall the village’s fall—and the kindness that keeps it alive. |
![]() Sit by Joanna’s stove, start the recorder, and begin the first interview. |
![]() Promise change, enlist Otto, and brave the blizzard to Joanna’s collapsing home. |
![]() Hot bread, linden tea, raspberry jam—simple kindness that fuels the story. |
![]() Step into Otto’s modest home, take a window-side seat as linden steam rises and fresh bread warms your hands—hospitality opening the door to the village’s story. |
![]() Meet Kory and Terry, earn Grandpa Otto’s trust, and step inside for hot tea—and the village’s truth. |
![]() Reach the ruined village at dawn, spot smoke, a chained dog, and a snow-buried sled—follow the hint of children to the yard that calls you in. |
![]() Leave home heavy-hearted, drive into the whiteout as the radio dies, and push on toward Balkans—five kilometers of resolve left. |
![]() Choose the road to a forgotten village over a quiet morning—reassure Zoe, promise the kids, and close the door behind duty. |
![]() Pack your gear beneath clattering dishes and face Zoe’s question—choose how duty speaks to love. |
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