Trophy Roadmap
Difficulty: 1/10
Estimated time to Platinum: 2 – 3 min
Trophies: 15. 1 /
11 /
1 /
2
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: 10 Levels
Introduction
Welcome to the Don’t Fall: aleph Refreshed trophy guide!
A Lemming style platformer that requires you to save Aleph from falling to his death during their darkest times. Developed by Acyntha the game features a number of levels that test your ability to save the Lemming.
Roadmap
Step 1: Complete 10 Levels
Completing the first nine levels will net you the platinum trophy without too much trouble.
The components of the game let you place a single Block at a time with the button, and then later on a single Bouncing Pad with
.
None of the levels are difficult, however I have included instructions for them all, plus a full vide playthrough below.
Level 1 – A single block () placed exactly where the marker is.
Level 2 – A single block placed where the gap in the walkway is.
Level 3 – A block will need to be placed in 3 separate locations (one at a time) that are easy to spot along the natural path.
Level 4 – A block will need to be placed in 5 separate locations (one at a time) that are easy to spot along the natural path.Spikes will only kill you, not Aleph. Cover the first gap, then place a block just above the spikes before using a block on the final gap.
Level 5 – Spikes will only kill you, not Aleph. Cover the first gap, then place a block just above the spikes before using a block on the final gap.
Level 6 – A single bouncing pad () placed exactly where the marker is (It will fall to the path).
Level 7 – Place a bouncing pad directly beneath the first drop, then 2 blocks to continue the path before placing another bouncing pad to reach the exit.
Level 8 – Place a block at the end of the path, with 2 separate bouncing pads to lead you up to the exit.
Level 9 – A block will need to be placed in 3 separate locations (one at a time) that are easy to spot along the natural path, before finally placing a bouncing pad up to the exit.
Level 10 – Place a block at the end of the path, with a bouncing pad on top of it. Next you need to place a bouncing pad where aleph would drop down, before placing one more block at the bottom of the big drop and a bouncing pad to get to the finish.
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Trophy List
![]() ![]() Complete all the trophies |
![]() ![]() Pass Level 1 |
![]() ![]() Pass Level 2 |
![]() ![]() Pass Level 3 |
![]() ![]() Pass Level 4 |
![]() ![]() Pass Level 5 |
![]() ![]() Pass Level 6 |
![]() ![]() Pass Level 7 |
![]() ![]() Pass Level 8 |
![]() ![]() Pass Level 9 |
![]() ![]() Create a Block |
![]() ![]() Create a Bouncy |
![]() ![]() Let the lemming pass 5 blocks |
![]() ![]() Let the lemming pass 15 blocks |
![]() ![]() Pass Level 10 |
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